Clone Medic "Doc" by robsomethin

Species
Clone
Career
Clone Soldier
Specializations
Trooper & Medci
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 13
Current 10
Ranged 0
Melee 0

Characteristics

3
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DC-15 Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1
Damage
10
Critical
3

200
8/14

Weapons & Armor

Phase 1 Armor

Personal Gear

Medpack
Backpack
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 1 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Bacta Specialist 1 Patients under the character’s supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta Tank or under supervised medical conditions or long-term care.
Stimpac Specialization 1 Whenever the character uses a stimpack, the target equal an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Stim Application 1 The character may take the Stim Application action. To perform this action, he must have access to drugs. a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter.
Stim Application Improved 1 As an incidental, when performing a Stim Application action, the character may increase the difficulty of the Medicine check to Hard. If he does so, the target of the action suffers one point of strain instead of four.
Its Not That Bad 1 Once per game session, when an ally is about to suffer a critical injury, the character can take an It’s Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals its damage as normal).
Master Doctor 1 Once per round, the character may suffer two strain to decrease the difficulty of his next Medicine check by one to a minimum of an Easy difficulty.

Background

Motivation

Obligations

Description

Other Notes

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