Toughened [Vanguard, CT] |
3 |
AoR CRB 158 |
Increase WT by 2 per rank of Toughened. |
Armor Master [CT] |
|
AoR CRB 142 |
When wearing armor, the character increases his total soak value by one. |
Conditioned [Vanguard] |
1 |
AoR FiB 34 |
The character removes 1 Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination. |
Physical Training [CT] |
1 |
AoR CRB 154 |
The character adds 1 Boost per rank of Physical Training to his Athletics and Resilience checks. |
Brace [CT] |
1 |
AoR CRB 143 |
As a maneuver, the character may Brace himself. This allows a character to remove 1 Setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Improved Brace [CT] |
|
RotS 38 |
When the character performs the Brace maneuver, they may choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter. (This benefit is not cumulative with further uses of the Brace maneuver, although the character may select additional circumstances with subsequent uses). |
Body Guard [Vanguard] |
2 |
AoR CRB 143 |
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Improved Body Guard [Vanguard] |
|
AoR FiB 34 |
Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally. |
Rapid Reaction [Vanguard] |
2 |
AoR CRB 154 |
The character may suffer a number of Strain to add an equal number of Success to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
Moving Target [Vanguard] |
1 |
AoR FiB 35 |
If the character has already acted this round, increase his Ranged Defense by 1 per rank of Moving Target. |
Suppressing Fire [Vanguard, CT] |
2 |
AoR FiB 35 |
The character and each ally within short range may spend 1 Advantage on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round. |
Deadly Accuracy [CT] |
1 |
AoR CRB 145 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill (Ranged [Heavy]). The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
Dedication [Vanguard] |
1 |
AoR CRB 145 |
Each rank permanently increases a single characteristic of the player's choice (Willpower) by one point. This cannot bring a characteristic above six. |