TK-210 Garand Hale by P47Thunderbolt

Species
Human
Career
Soldier
Specializations
Vanguard, Clone Trooper
System
Age of Rebellion

7
Threshold 22
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

4
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 +1B, -1S
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0 -1S
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0 -1S
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 +1B
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3 DA
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Z-6 Rotary Blaster Cannon
Range
Long
Skill
Ranged: Heavy
Auto-fire (only), Prepare 1, Cumbersome 3
Damage
12
Critical
4
E-11 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
SE-14c
Range
Short
Skill
Ranged: Light
Auto-fire, Stun setting
Damage
5
Critical
4
(2) Wrist Blades
Range
Engaged
Skill
Melee
Defensive 1, Pierce 1
Damage
+1 [5]
Critical
3
Stun Grenades
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
-
Frag Grenades
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Whipcord Thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1 [5]
Critical
5
Shock Gloves
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun 3
Damage
+0 [4]
Critical
5

0
415
550
12/11/8 of 12

Weapons & Armor

SCAR trooper armor (+1 Defense, +2 Soak) with retractable wrist blades and a whipcord thrower. Removes 1 Setback from all Perception checks. Includes integrated comlink. Includes integrated load-bearing gear which increases the wearer's encumbrance capacity by 3.
Z-6 Rotary Blaster Cannon
E-11 Blaster Rifle
SE-14c Blaster Pistol
(2) Stun Grenades
(1) Frag Grenades
Scuba Suit with stormtrooper gauntlets (Whipcord Thrower and Retractable Wrist Blades)

Personal Gear

(2) Stimpacks

Assets & Resources

Imperial Medal of Valor (for conspicuous bravery)

Critical Injuries & Conditions

WT +2 (Duty)
ST +2 (Duty)
Gambling tab: +800

Average - Overpowered (resolved)
Hard - Maimed (left arm)
Crits +20

Talents

Name Rank Book & Page Description
Toughened [Vanguard, CT] 3 AoR CRB 158 Increase WT by 2 per rank of Toughened.
Armor Master [CT] AoR CRB 142 When wearing armor, the character increases his total soak value by one.
Conditioned [Vanguard] 1 AoR FiB 34 The character removes 1 Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination.
Physical Training [CT] 1 AoR CRB 154 The character adds 1 Boost per rank of Physical Training to his Athletics and Resilience checks.
Brace [CT] 1 AoR CRB 143 As a maneuver, the character may Brace himself. This allows a character to remove 1 Setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Improved Brace [CT] RotS 38 When the character performs the Brace maneuver, they may choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter. (This benefit is not cumulative with further uses of the Brace maneuver, although the character may select additional circumstances with subsequent uses).
Body Guard [Vanguard] 2 AoR CRB 143 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Improved Body Guard [Vanguard] AoR FiB 34 Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally.
Rapid Reaction [Vanguard] 2 AoR CRB 154 The character may suffer a number of Strain to add an equal number of Success to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Moving Target [Vanguard] 1 AoR FiB 35 If the character has already acted this round, increase his Ranged Defense by 1 per rank of Moving Target.
Suppressing Fire [Vanguard, CT] 2 AoR FiB 35 The character and each ally within short range may spend 1 Advantage on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Deadly Accuracy [CT] 1 AoR CRB 145 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill (Ranged [Heavy]). The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Dedication [Vanguard] 1 AoR CRB 145 Each rank permanently increases a single characteristic of the player's choice (Willpower) by one point. This cannot bring a characteristic above six.

Background

Born on Anaxes, he was a child during the siege of Anaxes. His father was a member of the PDF and died in the droid assault.
When he was old enough, He joined the Imperial academy on Carida, determined to protect the civilian populace and prevent what happened to him from happening to anyone else.

Motivation

Drive: The Mission: Hale knows what a good soldier does: follow orders. He will follow those orders, but sometimes a good soldier needs to improvise. The mission comes before the minutiae.

Conflict: Intimidation: Hale knows the value of big guns, and it isn't just the high fire rate. If you can break the spirit of the enemy they'll be that much easier to kill.

Duties

Personnel (7): As much as Hale loves a good fight, his first responsibility (for now, at least) is to protect the soft-shells and make sure that they can do their job. If that means retreating, he will (once he's sprayed down at least a little bit of fire).

Description

Age: 27
Height: 6,0
Build: Heavyset
Hair: Brown, short Mohawk. Beard scruff
Eyes: Gray

Other Notes

XP:
Characteristics:
Brawn (4) 70XP
Agility (3) 30XP
Total: 100XP
Species Bonus:
Coercion, Discipline
Career Skills:
Brawl, Melee, Ranged (Light), Ranged (Heavy)
Spec Skills:
Resilience, Vigilance
Skills:
Athletics (2) 5XP, 10XP (15)
Cool (2) 5XP, 10XP (15)
Resilience (2) 10XP (10)
Vigilance (2) 10XP (10)
Brawl (2) 10XP (10)
Ranged (Heavy) (3) 10XP, 15XP (25)
Knowledge (Warfare) (2) 5XP, 10XP (15)
Total: 100XP
Talents:
Vanguard (starting spec):
Body Guard (A1) 5XP
Rapid Reaction (A4) 5XP
Toughened (2) (B1) 10XP
Moving Target (B2) 10XP
Suppressing Fire (B4) 10XP
Conditioned (C1) 15XP
Body Guard (2) (C2) 15XP
Rapid Reaction (C4) 15XP
Improved Body Guard (D1) 20XP
Dedication (E1) 25XP
Total: 130XP
Clone Trooper (free):
Physical Training (A2) 5XP
Toughened (A3) 5XP
Brace (A4) 5XP
Toughened (B4) 10XP
Armor Master (C1) 15XP
Deadly Accuracy (C2) 15XP
Suppressing Fire (2) (C3) 15XP
Improved Brace (C4) 15XP
Total: 85XP
Grand Total: 415XP

Credits:
Starting credits: 500
Additional credits: 1,000
+500
Issued (Z-6 Rotary Cannon)
Issued (E-11 Blaster Rifle)
Issued (SE-14c Blaster Pistol)
Issued (SCAR Trooper Armor)
Issued (3 Stun Grenades)
Issued (2 Frag Grenades)
-600 (Whipcord Thrower)
-300 (Retractable Wrist Blades)
-200 (Defensive +1 Mod, 100 credits to Griff)
-300 (Shock Gloves)
-50 (2 Stimpacks)
=550

Encumbrance:
SCAR Trooper Armor (2)
Z-6 Rotary Cannon (6) or E-11 Blaster Rifle (4)
SE-14c Blaster Pistol (1)
Shock Gloves (0)
2 Frag Grenades (2)
2 Stun Grenades (2)
Whipcord Thrower (-)
Retractable Wrist Blades (-)
Total: 12,* 11, or 7
*But to get there, he'd have to leave a grenade behind. (Really need to get a Utility Belt)

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