One by DroidWrangler

Species
Chadra-Fan
Career
Technician
Specializations
Mechanic/Droid Tech
System
Edge of the Empire

2
Threshold 10
Current 2
Threshold 12
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
5
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 1
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SHOCK GLOVES
Range
Engaged
Skill
Brawl
STUN 3
Damage
0
Critical
5
LIGHT BLASTER
Range
Medium
Skill
Ranged: Light
STUN 3
Damage
5
Critical
4
STUN GRENADE
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Damage
8
Critical
n/a
FRAG GRENADE
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
KNOCK OUT GRENADE
Range
Short
Skill
Ranged: Light
Blast 10, Stun Damage, Limited Ammo 1
Damage
12
Critical
n/a

240
2500
5

Weapons & Armor

[HEAVY CLOTHING]
Technician's jumpsuit. [+1 soak]

[SHOCK GLOVES]
Thin, metallic wires turn standard insulated gauntlets into shock gloves. Martial artists can use them to augment their brutal hand attacks, and more than a few nefarious rogues have been known to "seal a deal" with a handshake that leaves a rival convulsing on the floor.

[FRAG GRENADE] [1/2]
Frag grenades can be set to detonate on impact or set with a timer to detonate up to 3 rounds after being activated at the beginning of the attacker's action. Some also have a "dead man's" or pressure switch that, once pressed, detonates immediately upon release.

[STUN GRENADE]
Like frag grenades, stun grenades can be set to detonate on impact or set with a timer to detonate up to 3 rounds after being activated. Stun grenades rarely have pressure detonators.

[KNOCKOUT GRENADE] [USED]


Personal Gear

[BACKPACK]
+4 to encumbrance

[UTILITY BELT]
+1 to encumbrance

[ELECTROBINOCULARS]
Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to • imposed due to long range or poor light

[TOOL KIT]
Toolkits allow mechanics to perform most Mechanics checks to repair mechanical devices, and can also
be used to "heal" droids.

[BREATH MASK]
Breathing aids can be set to provide nearly any atmosphere, although oxygen-nitrogen atmospheres
are the most common.

Assets & Resources

[CAM DROID]
CYCLOPS.

[COM LINK]
Handheld.

[DATAPAD]

[STIMPACK x1]
Cures 5 wounds [depreciating]

[RATIONS]

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
MACHINE MENDER 1 When making Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender
SPEAKS BINARY 1 When directing NPC droids, may grant them per rank of Speaks Binary on checks.
DEFT MAKER 1 Remove per rank of Deft Maker from checks to repair, modify, construct, or program droids. Reduce the material cost to craft droids by 50%
GEARHEAD 1 EotE + 89 Remove per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
SOLID REPAIRS 1 EotE + 89 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
CONTRAPTION 1 EotE + 89 Once per session, take Contraption action; make a Hard ( ) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand

Background

One's family was taken from Chadra-Fan long before she was ever born. Her parents nor did anyone else of her species protest to being taken. They were excited for new opportunities. Much like her people she found her knack for technology. It made her incredibly useful to their current master, who she follows dutifully as they provide her with ample amounts of challenges and access to various technologies. Their praise and promise does wonders for One and she often refers to her Master more as a caretaker than a slaver, the down side being she must always come to their beck and call.

She is sent out as their personal specialist in anything mechanical, ship or droid related as she is the best at what she does. She does not get paid for her work unless her Master sees fit. As she is just a tool and extension of him. Followed around by CYCLOPS a cam droid that is always floating around her. While Cyclops is incredibly diligent to his mission of being the eyes of the operation, One has found the droid to be her only company on these far away missions. While she tends to try and talk beyond the Cam droid to her Master watching, Cyclops himself is enough company to make her feel less lonely.

Motivation

[Expertise]: The character wants to excel in their chosen profession and constantly practices to achieve perfection.

Obligations

[41-48] [DEBT]: Slavery. Many Chadra-Fan were taken off-world as slaves, but they took this positively by thinking of it as a big adventure. One

Description

[RACE] Smaller than normal count as a silhouette 0
[RACE] Acute sense: Perception +2 squares

Other Notes

Her master is a Chiss fixer named Ces'talo'sirmo or Stalos.

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