Weapons & Armor
----------------------------------------------
Custom Segmented Armor (made by Crea)
----------------------------------------------
Soak: 4, Def: 2, Enc: 1, HP: 7/9
-Reverse Engineered: +1 HP
-Exceptional Performance: increase boost generated or setbacks reduced by armor by 1.
-Intuitive Improvements +2 HP (included above)
-Integrated 'Superior Armor'. Stats included above.
-Integrated ' "Accu-Strike" Integrated Targeting Computer'. Adds +1B to ranged attacks at Long or Extreme range.
Mod: Innate talent "Natural Marksman"
-<stored>Vacuum Sealed.
-Cortosis Weave: Immune to Breach/Pierce
-Integrated Optical Camouflage: Upgrades all Stealth checks twice, +1 Stealth, Innate Master of Shadows
-Boot Blade: Adds an retractable blade, profile above.
-Enhanced Optics Suite (1100cr) 1HP.
Base: -2blk to Perception, Vigilance, and combat checks due to Darkness, Smoke, Environmental effects, etc.
Mod: +1 Vigilance
-Squad Tactical Systems (2150cr) 1HP : +1B to Perception/Vigilance when in range of another with STS
Mod: +1 Vigilance, +1 Perception
-OmniScan 3 Integrated Scanner:
Built-in Scanner, +1B to Perception to detect movement, heat, hidden enemies
Mod: +1 Skill Perception
-Physiological Enhancement System: +1B to all Athletics, Coordination, and Resilience checks.
-Mods: +1 skill to Athletics, Coordination, Resilience
-Strength Enhancing System:
-<stored>Amphibious Modification: Provides 5 hours of oxygen in water/airless/ environments (works with Vacuum Sealed)
-Mods: +7 hours (total 12 hours due to Double Triumph)
----------------------------------------------
<Stored> Phase 1 Clone Trooper Armor (kit)
----------------------------------------------
Def: 0, Soak: 2, Enc: 4(1), HP 0/4
-Vacuum Sealed, Helmet Comlink
-Reverse Engineering: +1HP, added to total above)
-----------------------------------------------
Custom Energy Rifle crafted by Crea
"Bunker's Resolve (but he calls her Lillith)
-----------------------------------------------
Dam 14(17), Crit 1, Range-Extreme, Enc 2, 8/8 HP.
Qualities: Superior, Auto-Fire, Pierce 6, Accurate 6, -2 Setback
-Intuitive Improvements +2HP
-Reverse Engineered: +1HP
-*Exceptional* (stats included above)
-Custom Grip: 1HP, -1 Setback, +1 Accurate
-Augmented Spin Barrel: 2HP, +3 Dam, +1 Pierce, +1 Accurate
-Enhanced Xciter: 2HP, Reduce Crit by 1, +3 Pierce
-Telescopic Optical Sight: 1HP, Reduce difficulty of Long or Extreme attacks by 1
-Sonice Scope: 1HP, +1 Cool, +1 Vigilance, +2 Precise Aim
-Magnetic Weapon Tether:1Hp, Quick Draw, recover as incidental.
-----------------------------------------------
-DC-15a Blaster Carbine
-----------------------------------------------
Dam 9(12), Crit 3, Range-Medium, Enc 1, 5/5 HP.
Qualities: *Exceptional*,Auto-Fire, Stun Setting, Pierce 1, Accurate 4, -2 Setbacks on all checks, Stun Setting
-Lightweight Frame: 1HP, reduce encumbrance by 2
-Magnetic Weapons Tether (350cr) 1HP:
Base: may pick up dropped weapon as an incedental.
Mod: Innate Talent 'Quick Draw'
-Forearm Grip: 1HP, decreases diff of Ranged(H) checks when engaged.
Mod: +1 Accuracy
-Custom Grip: 1HP, Remove 1 Setback from Ranged(H) checks.
Mod: +1 Accuracy x2
-Electronic Sighting System(Auto-aim at short range)
Mod: +1 Accuracy
-Reverse Engineering (+1HP)
-----------------------------------------------
RPS-6 Rocket Launcher
-----------------------------------------------
-Telescopic Scope
-Custom Grip
-Lightweight
-----------------------------------------------
M8 Combat Knife (kit)
-----------------------------------------------
1 Enc, 0/1 HP
-----------------------------------------------
3x EMP Grenades (kit)
-----------------------------------------------
1 Enc each (3 total)
-----------------------------------------------
Bunker's Sap Gloves (Brawl)
-----------------------------------------------
+4 Dam, Crit 5, 1 Enc, 3/4 HP
-Concussive 2, Disorient 1, Knockdown, Stun 5
-Intuitive Improvements x2
-Reverse Engineering
Determining that the gloves are a weapon requires a Daunting Perception check.
Attachments: Stun Pulse, Weighted Head (stats shown above)
-----------------------------------------------
ExoGlove (Brawl)
-----------------------------------------------
+2Dam,Crit 4, 2Enc, 3/4HP
- +1 to Brawn, Stun 9, Disorient 1
-Intuitive Improvements x2
-Reverse Engineering
-May be used to assist with climbing, or retrieve items up to Medium range by making an average Ranged Light check.
-Stun Pulse: +5 Stun Quality
-Shock Pulse Emitter: +4 Stun quality, Disorient 1
-----------------------------------------------
<Stored>Riot Shield w/ Maglock
-----------------------------------------------
Dam 3, Range-Engaged, 5 Enc, Crit 6, 0 HP
Qualities: Cumbersome 3, Def M/R 2, Disorient 1
-Maglock: Supports a Ranged-Heavy weapon. May fire Ranged-Heavy one-handed while wielding the Riot Shield. Adds 1 Setback to combat checks.
Personal Gear
<Republic Insignia> - Grants a Boost to checks to impress or persuade other characters based on their past service.
GAR Achievement Medal - +5 Duty, Boost on all knowledge checks
Weapons Expert: 10% price reduction on weapons/gear from Quartermaster
-Protective Amulet(x2) 0Enc: Hidden Purpose x4 (add 4 SB to determine true purpose) Allows Bunker to ignore environmental effects such as fire, acid, corrosive atmo. Always act in standard gravity, immune to vacuum, suffocation.
-Healing Accelerant w/ Invigoratingx3, Hidden Purpose x1: Whenever recovering strain or wounds, recover additional 4 strain or 1 wound.
-<stored> x2 Healing Accelerant (1enc): Heal or recover 1 addition wound or strain.
-Fetish of Fear (1enc) May force a Daunting fear check (upgraded once) on enemy that engages Bunker. Droids immune.
-Personal Stealth Field(1enc): When in use user cannot be seen by sight, and other forms of detection(sound,motion,scent,scanners) has a Formidable 5D check
-Sound Dampener(2enc): adds 2 Setbacks to detect noise within short range of a sound dampener.
-BPEA-1A CASCADER: upgrades all Charm, Deception, and Leadership checks by 1
- Cybernetic Legs(Mod III)
- Cybernetic Legs(Mod V)
- Cybernetic Eyes
- Implant Armor
-Mk. III Targeting Goggles: increase sil of target by 1 when making gunnery checks against vehicles
-Utility Belt - Equipped (+1 Enc Threshold)
-Load Bearing Gear - Equipped (+3 Enc Threshold)
-Mk III Modular backpack w/ 6 pouches - Equipped (+8 Enc threshold, primary backpack)
-Garrote Chrono (0 enc): Hidden garrote. Upgrade checks twice to determine it is a weapon.
-Concealed Climbing Cord: inbuilt into Utility Belt, counts as Climbing Gear
<Stored >Military Modular Backpack w/ Storage and Qxygen Unit (3Enc, +3Enc Threshold, secondary unit, mission specific)
Military Belt Pouch w/ 2 Stims
Military Belt Pouch w/ 2 Nulicane
Extra reload