CT-2186 "Lieutenant Bunker" by Randyg94509

Species
Clone
Career
Clone Soldier
Specializations
Clone Trooper, Vanguard, Clone Officer, Trailblazer, Warleader
System
Age of Rebellion

13
Threshold 24
Current 7
Threshold 21
Current 13
Ranged 3
Melee 3

Placeholder Image

Characteristics

7
7
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4 +4🟦, -2⬛
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 1 +3🟦, -2⬛
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 4 1up
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 5 +3🟦, -3⬛
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3 +4🟦
Skulduggery (Cun) 0
Stealth (Ag) X 4 2up, +1🟦
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 5 +2🟦, -3⬛
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0 +1🟦
Knowledge: Education (Int) 0 +1🟦
Knowledge: Lore (Int) 0 +1🟦
Knowledge: Outer Rim (Int) X 0 +1🟦
Knowledge: Underworld (Int) 0 +1🟦
Knowledge: Warfare (Int) X 2 +1🟦
Knowledge: Xenology (Int) 0 +1🟦

Attacks

Bunker's Resolve (Lillith)
Range
Extreme
Skill
Ranged: Heavy
Superior, Auto-Fire, Pierce 6, Accurate 6, -2 Setback
Damage
14(18 first hit)
Critical
1
DC-15A Claster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Pierce 1, Stun Setting, Quick Draw, Accurate 4, -2 Setback
Damage
9 (13 first hit)
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Bunker's Cuviered Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 2, Stun 5, Disorient 1, Knockdown
Damage
+4
Critical
5
Boot Blade
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
ExoGlove
Range
Engaged
Skill
Brawl
+1 to Brawn, Stun 9
Damage
+2
Critical
4
<Stored> Riot Shield w/ Maglock
Range
Engaged
Skill
Melee
Cumbersome 3, Def M/R 2, Disorient 1
Damage
+1
Critical
6
Garrote Chrono
Range
Engaged
Skill
Brawl
Causes suffocation, opposed check to break free, +1SB per round
Damage
-
Critical
-
RPS-6
Range
Extreme
Skill
Gunnery
Superior, Breach 1, Blast 14, Guided 2, Limited Ammo
Damage
23
Critical
2

0
1305
0
20/23

Weapons & Armor

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Custom Segmented Armor (made by Crea)
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Soak: 4, Def: 2, Enc: 1, HP: 7/9
-Reverse Engineered: +1 HP
-Exceptional Performance: increase boost generated or setbacks reduced by armor by 1.
-Intuitive Improvements +2 HP (included above)
-Integrated 'Superior Armor'. Stats included above.
-Integrated ' "Accu-Strike" Integrated Targeting Computer'. Adds +1B to ranged attacks at Long or Extreme range.
Mod: Innate talent "Natural Marksman"
-<stored>Vacuum Sealed.
-Cortosis Weave: Immune to Breach/Pierce

-Integrated Optical Camouflage: Upgrades all Stealth checks twice, +1 Stealth, Innate Master of Shadows

-Boot Blade: Adds an retractable blade, profile above.

-Enhanced Optics Suite (1100cr) 1HP.
Base: -2blk to Perception, Vigilance, and combat checks due to Darkness, Smoke, Environmental effects, etc.
Mod: +1 Vigilance

-Squad Tactical Systems (2150cr) 1HP : +1B to Perception/Vigilance when in range of another with STS
Mod: +1 Vigilance, +1 Perception

-OmniScan 3 Integrated Scanner:
Built-in Scanner, +1B to Perception to detect movement, heat, hidden enemies
Mod: +1 Skill Perception

-Physiological Enhancement System: +1B to all Athletics, Coordination, and Resilience checks.
-Mods: +1 skill to Athletics, Coordination, Resilience

-Strength Enhancing System:

-<stored>Amphibious Modification: Provides 5 hours of oxygen in water/airless/ environments (works with Vacuum Sealed)
-Mods: +7 hours (total 12 hours due to Double Triumph)

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<Stored> Phase 1 Clone Trooper Armor (kit)
----------------------------------------------
Def: 0, Soak: 2, Enc: 4(1), HP 0/4

-Vacuum Sealed, Helmet Comlink
-Reverse Engineering: +1HP, added to total above)

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Custom Energy Rifle crafted by Crea
"Bunker's Resolve (but he calls her Lillith)
-----------------------------------------------
Dam 14(17), Crit 1, Range-Extreme, Enc 2, 8/8 HP.
Qualities: Superior, Auto-Fire, Pierce 6, Accurate 6, -2 Setback
-Intuitive Improvements +2HP
-Reverse Engineered: +1HP
-*Exceptional* (stats included above)
-Custom Grip: 1HP, -1 Setback, +1 Accurate
-Augmented Spin Barrel: 2HP, +3 Dam, +1 Pierce, +1 Accurate
-Enhanced Xciter: 2HP, Reduce Crit by 1, +3 Pierce
-Telescopic Optical Sight: 1HP, Reduce difficulty of Long or Extreme attacks by 1
-Sonice Scope: 1HP, +1 Cool, +1 Vigilance, +2 Precise Aim
-Magnetic Weapon Tether:1Hp, Quick Draw, recover as incidental.

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-DC-15a Blaster Carbine
-----------------------------------------------
Dam 9(12), Crit 3, Range-Medium, Enc 1, 5/5 HP.
Qualities: *Exceptional*,Auto-Fire, Stun Setting, Pierce 1, Accurate 4, -2 Setbacks on all checks, Stun Setting

-Lightweight Frame: 1HP, reduce encumbrance by 2

-Magnetic Weapons Tether (350cr) 1HP:
Base: may pick up dropped weapon as an incedental.
Mod: Innate Talent 'Quick Draw'

-Forearm Grip: 1HP, decreases diff of Ranged(H) checks when engaged.
Mod: +1 Accuracy

-Custom Grip: 1HP, Remove 1 Setback from Ranged(H) checks.
Mod: +1 Accuracy x2

-Electronic Sighting System(Auto-aim at short range)
Mod: +1 Accuracy

-Reverse Engineering (+1HP)

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RPS-6 Rocket Launcher
-----------------------------------------------
-Telescopic Scope
-Custom Grip
-Lightweight

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M8 Combat Knife (kit)
-----------------------------------------------
1 Enc, 0/1 HP

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3x EMP Grenades (kit)
-----------------------------------------------
1 Enc each (3 total)

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Bunker's Sap Gloves (Brawl)
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+4 Dam, Crit 5, 1 Enc, 3/4 HP
-Concussive 2, Disorient 1, Knockdown, Stun 5
-Intuitive Improvements x2
-Reverse Engineering

Determining that the gloves are a weapon requires a Daunting Perception check.

Attachments: Stun Pulse, Weighted Head (stats shown above)

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ExoGlove (Brawl)
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+2Dam,Crit 4, 2Enc, 3/4HP
- +1 to Brawn, Stun 9, Disorient 1
-Intuitive Improvements x2
-Reverse Engineering
-May be used to assist with climbing, or retrieve items up to Medium range by making an average Ranged Light check.

-Stun Pulse: +5 Stun Quality
-Shock Pulse Emitter: +4 Stun quality, Disorient 1

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<Stored>Riot Shield w/ Maglock
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Dam 3, Range-Engaged, 5 Enc, Crit 6, 0 HP
Qualities: Cumbersome 3, Def M/R 2, Disorient 1

-Maglock: Supports a Ranged-Heavy weapon. May fire Ranged-Heavy one-handed while wielding the Riot Shield. Adds 1 Setback to combat checks.

Personal Gear

<Republic Insignia> - Grants a Boost to checks to impress or persuade other characters based on their past service.

GAR Achievement Medal - +5 Duty, Boost on all knowledge checks

Weapons Expert: 10% price reduction on weapons/gear from Quartermaster

-Protective Amulet(x2) 0Enc: Hidden Purpose x4 (add 4 SB to determine true purpose) Allows Bunker to ignore environmental effects such as fire, acid, corrosive atmo. Always act in standard gravity, immune to vacuum, suffocation.

-Healing Accelerant w/ Invigoratingx3, Hidden Purpose x1: Whenever recovering strain or wounds, recover additional 4 strain or 1 wound.
-<stored> x2 Healing Accelerant (1enc): Heal or recover 1 addition wound or strain.

-Fetish of Fear (1enc) May force a Daunting fear check (upgraded once) on enemy that engages Bunker. Droids immune.

-Personal Stealth Field(1enc): When in use user cannot be seen by sight, and other forms of detection(sound,motion,scent,scanners) has a Formidable 5D check

-Sound Dampener(2enc): adds 2 Setbacks to detect noise within short range of a sound dampener.

-BPEA-1A CASCADER: upgrades all Charm, Deception, and Leadership checks by 1

- Cybernetic Legs(Mod III)
- Cybernetic Legs(Mod V)
- Cybernetic Eyes
- Implant Armor

-Mk. III Targeting Goggles: increase sil of target by 1 when making gunnery checks against vehicles

-Utility Belt - Equipped (+1 Enc Threshold)

-Load Bearing Gear - Equipped (+3 Enc Threshold)

-Mk III Modular backpack w/ 6 pouches - Equipped (+8 Enc threshold, primary backpack)

-Garrote Chrono (0 enc): Hidden garrote. Upgrade checks twice to determine it is a weapon.

-Concealed Climbing Cord: inbuilt into Utility Belt, counts as Climbing Gear

<Stored >Military Modular Backpack w/ Storage and Qxygen Unit (3Enc, +3Enc Threshold, secondary unit, mission specific)

Military Belt Pouch w/ 2 Stims

Military Belt Pouch w/ 2 Nulicane

Extra reload

Assets & Resources

Downtime total earned = 960 hrs
Downtime current Total = 947 hrs
-1hr Segmented Armor
-1hr Energy Rifle
-2hr Fetish of Fear talisman(x2)
-1hr Protective Amulet
-1hr Healing Accelerant
-6hr Healing Accelerant
-1hr Healing Accelerant


Credits current Total = 24,717cr

Post-creation Purchases:
-2150cr Squad Tactical Systems, 2 mods (+1 Vigilance, Perception failed)
-1000cr OmniScan 3 Integrated Scanner
-250cr Forearm Grip
-500cr Custom Grip
-500cr Electronic Sighting System
-25cr Mod: Omniscan 3
-25cr Mod: Forearm Grip
-100cr Mod: Forearm Grip
-0cr Mod: Custom Grip
-0cr Mod: ESS
-2000cr STS (2nd)
-0cr Mod: STS x2
+500cr Traded in old STS for 25% cost
-400cr Riot Shield w/ Maglock
-2500cr Segmented Armor
-900cr Vacuum Sealed
-450cr Energy Rifle template
-500cr Custom Grip
-1750cr Augmented Spin Barrel
-1500cr Enhanced Xciter
-225cr Mods on Weapon Attachments.
-250cr Telescopic Optical Sight
-250cr Magnetic Weapon tether
-500cr Amphibious Modification
-0cr +2 hours mod x2
-2550cr Physiological Enhancement System
-0cr +1 Athletics mod
-0cr +1 Resilience mod
-0cr +1 Coordination
-100cr Boot Blade armor attachment.
-2000cr ExoGlove
-1000cr Mk. III Targeting Goggles
-1050cr Combat Plating
-250cr Weighted Head (max mods RTE)
-250cr Stun Pulse (max mods RTE)
-525 Repair armor
-3520cr Optical Camo armor attachment
-400cr Repairs to Exoglove
-250cr Stun Pulse (3 mods RTE, 0cr)
-1500cr Shock Pulse (3 modes RTE, 0cr)
-300cr Paired Weapon
-13cr Intuitive Improvement Energy Rifle
-1125cr Sonic Scope (4 mods, free)
-330cr Sound Dampener
-250cr Magnetic Weapon Tether
-100cr Garrote Chrono
-100cr Concealed Climbing Cord
-600cr Fetish of Fear (x2)
-150cr Protective Amulet
-1200cr Healing Accelerant (x3 attempts)

XP Current Total = 0 remaining
-5xp Perception, Rank 1
-5xp Brace (R1,C4 Trooper Spec)
-10xp Toughened (R2,C4 Trooper Spec)
-5xp Gunnery, Rank 1
-10xp Gunnery, Rank 2
-25xp Armor Master<Improved> (R4,C1 Trooper Spec)
-30xp purchase Vanguard spec
-5xp Toughened (R1,C3 Vanguard spec)
-5xp Rapid Reaction (R1,C4 Vanguard spec)
-5xp Conditioned (R1,C2 Vanguard spec)
-10xp Moving Target (R2,C2 Vanguard spec)
-15xp Gunnery, Rank 3
-10xp Perception, Rank 2
-5xp Grit (R1,C1 Clone Trooper)
-5xp Body Guard (R1,C1 Vanguard)
-15xp Body Guard (R3,C2 Vanguard)
-10xp Suppressing Fire (R2, C4 Vanguard)
-10xp Suppressing Fire (R2,C1 Clone Trooper)
-10xp Toughened (R2,C1 Vanguard)
-15xp Conditioned R3,C1 Vanguard)
-20xp Improved Body Guard (R4,C1 Vanguard)
-25xp Dedication, Brawn (R5,C1 Vanguard)
-30xp Sig Ability, Unmatched Teamwork
-35xp Sig Ability, Increase Effect x3
-10xp Sig Ability, Increase Range
-10xp Sig Ability, Remove Setback
-15xp Sig Ability, Increase Range
-15xp Sig Ability, Destiny
-15xp Sig Ability, Camaraderie
-30xp purchased Clone Officer Spec. (3rd, in career)
-5xp Command (R1,C4 Clone Officer)
-10xp Clanker Killer (R2,C4 Clone Officer)
-5xp Prime Positions (R1,C1 Clone Officer)
-10xp Tactical Advance (R2,C1 Clone Officer)
-15xp Prime Positions (R3, C1 Clone Officer)
-5xp Leadership rank 1
-10xp Leadership rank 2
-5xp Grit (R1,C2 Clone Officer)
-20xp Field Commander (R4, C1 Clone Officer)
-25xp Improved Field Commander (R5, C1 Clone Officer)
-25xp Dedication (R5, C2 Clone Commander)
-15xp Leadership rank 3
-10xp Command (R2, C2)
-10xp Cool rank 2
-10xp Discipline rank 2
-10xp Warfare rank 2
-5xp Grit (R1, C3 Clone Officer)
-50xp purchased Trailblazer spec (4th, out of career)
-5xp Stalker (R1, C1 Trailblazer)
-5xp Toughened (R1, C2 Trailblazer)
-10xp Prime Positions (R2, C2 Trailblazer)
-5xp Stealth, rank 1
-15xp Dodge (R3,C2 Trailblazer)
-15xp Grit (R3, C1 Trailblazer)
-20xp Dodge (R4, C1 Trailblazer)
-25xp Dedication, Agility (R4, C1 Trailblazer)
-25xp Stealth, rank 2-3
-60xp purchased Warleader spec (5th, ooc)
-5xp Grit (R1,C3 Warleader)
-10xp Range Light rank 2
-10xp Grit (R2, C1 Warleader)
-10xp Careful Planning (R2, C2 Warleader)
-15xp Grit (R3, C2 Warleader)
-30xp Survival, rank 1-3
-20xp Prime Position (R4, C2 Warleader)
-25xp Dedication, Cunning (R5, C2 Warleader)
-25xp Lateral Thinking (R4, C4 Clone Trooper)
-20xp Ranged(H) rank 4
-20xp Leadership, rank 4

Critical Injuries & Conditions

<Jaig Eyes> - Was awarded a formal Commendation of Bravery after the Siege of Camp Saber. (100 bonus Duty and the narrative respect any fellow clone who sees Bunker in his helmet)

<GAR Achievement Medal>

<Weapons Expert>

Talents

Name Rank Book & Page Description
Physical Training 2 AoR:CR p154 Adds 1 boost per rank to both Athletics and Resilience
Armor Master 1 AoR:CR p142 When wearing armor, increase total soak by 1
Clanker Killer 3 RotS p38 Before rolling a combat check against a droid target, the PC may remove Boost up to ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage to the results.
Deadly Accuracy (Ranged Heavy) 1 AoR:CR p145 When acquired, choose 1 combat skill. Add damage equal to ranks in the skill to one hit of a successful attack made using the skill
Dedication (Agility) 3 AoR:CR p145 Gain +1 to a single characteristic
Enduring 1 AoR:CR p146 The PC gains +1 Soak value per rank of Enduring
Natural Trooper 1 RotS p40 Once per session, the PC may re-roll any one Gunnery or Ranged Heavy check
Toughened 5 AoR:CR p 158 Gain +2 Wound Threshold per rank of Toughened
Armor Master<Improved> 1 AoR:CR p 143 When the PC is starting armor of soak 2 or higher, increase defense by +1
Brace 1 AoR:CR p 143 Perform the Brace maneuver to remove 1 setback caused by environment per rank of Brace from your next action.
Conditioned 2 FiB p 34 The PC removes 1 Setback per rank of Conditioned from all Athletics and Coordination checks. Reduce Damage and Strain suffered from falling by 1 per rank.
Rapid Reaction 1 AoR:CR p 154 The PC may suffer 1 Strain per rank to add an equal amount of Success to Initiative checks
Moving Target 1 FiB p 35 If the PC has already acted in this round, increase Ranged Defense by 1 per rank
Grit 7 AoR:CR p 148 Each rank of Grit increases a character's strain threshold by one.
Body Guard 2 AoR:CR p 143 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character
Suppressing Fire 2 FiB p 35 the PC and each ally in short range may spend 1 Adv on failed combat checks to inflict one strain per rank of Suppressing Fire.
Dedication (Brawn) 1 AoR:CR p145 Gain +1 to a single characteristic
Command 1 AoR:CR p144 Add 1 Boost per rank of Command to all Leadership Checks. Affected targets add a Boost to all Discipline checks.
Prime Positions 5 RotS p41, FiB p35 When this PC or allies in Short range take cover, increase Soak against ranged attacks by 1 per rank until they leave cover.
Tactical Advance 1 RotS p 43 The PC may suffer 2 Strain to make the Tactical Advance incidental. Until the end of the character's next turn, the PC and allies within Short range may leave cover and continue to receive its benefits.
Field Commander 1 AoR:CR p 146 The PC may take the Field Commander action. By successfully passing an Average Leadership Check, a number of allies equal to his presence may immediately suffer 1 Strain to perform 1 Maneuver.
Field Commander Improved 1 AoR:CR p 146 When taking the Field Commander action, the character may affect allies equal to twice his Presence. May spend triumph to allow 1 ally to spend 1 Strain to perform an Action instead of a Maneuver.
Stalker 1 AoR:CR p 157 Add boost to Stealth and Coordination per rank
Dodge 2 AoR:CR p 146 When targeted by a combat check, the PC may choose to activate the Dodge incidental by suffering 1 strain per rank to upgrade the difficulty of the attack by an equal amount.
Master of Shadows 1 AoR:CR p 151 Suffer 2 Strain to reduce the difficulty of the next Stealth or Skulduggery check by 1
Precise Aim 2 EotE:CR p 141 Use a maneuver to remove one setback per rank
Careful Planning 1 AoR:CR p 144 Once per session, may introduce a fact into the narrative as if a destiny point was spent.
Lateral Thinking 1 RotS p 40 Once per encounter after an enemy hits the PC, may flip a destiny to force a reroll. If enemy is a droid, no Destiny Point is needed.

Force Powers

Force Rating
0
Power
Unmatched Teamwork - Sig Ability
Description
Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental once per round.
Upgrade Effect
Camaraderie When the character provides assistance, they also heal 2 Strain from themself.
Increased Effect (x3) When the character assist while Unmatched Teamwork is active, they add a Triumph instead of a boost.
Remove Setback When the character assist, the assisted character also removes one setback from the check.
Increase Range (x2) The character may assist another character up to Medium range
Desitny Unmatched Teamwork cost 1 Destiny Point to activate.

Background

CT-2186 was a pretty straight forward clone. He always followed orders without question, never complained about the grueling training involved with being a clone trooper, and no matter the training assignment he was always willing to be the first one out of the gate and into the fray of simulated combat. This lead to mixed results during his training, as his squad succeeded in every trial, but he had the highest 'mortality' rate during squad exercises as he was always putting himself into harms way to assist or protect his brothers.

Due to his tendencies to provide extra support and protection to his brothers, and the occasional mantra of "bunker down, boys", he has adopted the name of 'Bunker' for himself. No matter how bad the situation may be, he is always willing to draw fire to keep the rest of the squad safe....This however has lead to another nickname of 'Sponge' (for always soaking up the enemy fire) which he detests and no clone would ever say to his face.

Bunker was in the first wave at the Battle of Geonosis, leading the charge of his squad, close behind a young impetuous Jedi who was leading the entire company into the heart of combat. Watching the young Jedi work was like watching a leaf blowing in the wind to Bunker. She never seemed to stop flowing here or there, like the breeze had caught her and was in control. Maybe it was, because she was too caught up in the thrill of combat (yes, Bunker could see her smirking as she sliced one droid after another) to sense the incoming rpg... Without hesitation Bunker dove into her, knocking the Jedi just out of the blast range, and taking the full brunt of the the shrapnel which exploded from the nearby crater.... There wasn't even a "thank you" as she hopped back up and continued into the enemy horde. That was the first true taste of war that Bunker received, and he found it distasteful.

This blast was absorbed mostly by Bunker's armor, but left him scarred on one side of his torso and face. it took him months to fully rehabilitate, and this special assignment to this small strike team is his first since being sent to the medical ward back on Kamino. He still follows orders, and will still be the first thru any door, but Bunker now has a slight disdain toward the Jedi as he thinks of them as more of a liability then comrades in arms. Hopefully this assignment doesn't prove him right.

Motivation

Squadmates: In addition to always trying to bring everyone home, Bunker gets attached to those he fights alongside with in multiple battles. He trust them and their judgement. Should a squadmate that he trust decide upon a course of action that deviates from the mission objectives (or his personal comfort zone), he will back them up, believing that their shared trust is more important.

Duties

Duty = 701, CR7, Sgt.
CR1 reward: -LAAT/i (Droidbuster) https://swsheets.com/v/02eydenh2-bunker-s-flying
CR1 reward: -Strength Enhancing System
CR2 reward: ARC-170
CR3 reward: Reinforced Armor Plating
CR4 reward: Armor Implant
CR5 reward: Cortosis Weave
CR5 reward: RPS-6
CR6 reward: Personal Stealth Field
CR6 reward: Cybernetic Legs(Mod III)
CR7 reward: Cybernetic Legs(Mod V)
CR7 reward: Cybernetic Eyes


Personnel: Bunker believes in trusting in the orders given, but he believes in his brothers more. He will do everything in his power to ensure the survival of his fellow Clones and (very few) of the Jedi assigned to them. This at times causes him to put the mission objectives in jeopardy as he will put himself in harms way to protect his brothers.

Description

Scars from an RPG blast on the right side of his face and torso sets him apart from his fellow clones.

-Jaig Eyes : awarded for heroism and bravery during the Felucia Campaign
-GAR Achievement Medal : awarded for leading a strike force against a mortar battery, saving Camp Saber
-Republic Insignia : awarded for his participation in the Siege of Camp Saber

Other Notes

<Character Creation>

Species - Clone: 11WT, 11ST, 100xp starting. 1 free rank in Knowledge(Warfare) and Resilience. 1 Free Rank in Physical Training.
Career - Clone Soldier: 1 Free rank in Brawl, Ranged-Heavy, Ranged-Light, and Vigilance
Starting Spec - Clone Trooper: 1 Free rank in Ranged-Heavy, Resilience (2nd for both)
110xp to spend at creation (+10 from -10 duty)
Characteristics: Brawn to 3 (30xp), Agility to 3 (30xp), Willpower to 3 (30xp)
Talents - Physical Training (5xp), Toughened (5xp) Clanker Killer (10xp)

<Heroic Play> 150xp granted post creation
Talents: Deadly Accuracy-Ranged Heavy (15xp), Armor Master (15xp), Clanker Killer (20xp), Natural Trooper (25xp), Dedication - Agility (25xp), Enduring (20xp)
Skills: Athletics rank 1 (5xp), Cool rank 1 (5xp), Discipline rank 1 (5xp), Ranged-Heavy rank 3 (15xp)

<Starting Purchases> 9500cr Starting - 2345cr Spent = 6255cr remaining
-1000cr Clone Trooper Kit (Phase I Clone Trooper Armor, DC-17a Carbine, 3 EMP Grenades, M8 Combat Knife)
-1100cr Enhanced Optics Suite (added to Phase I Clone Trooper Armor with mod +1 to Vigilance)
-350cr Magnetic Weapon Tether (added to DC-17a Carbine with mod Innate Talent Quick Draw)
-50cr Sap Gloves
-100cr Loading Bearing gear
-25cr Extra Reload
-20cr Military belt pouch 2x
-50cr Stimpack 2x
-50cr Nulicane 2x
-165cr Mk III Modular Backpack (-75cr base, -90cr 6x pouch attachments)
-335cr Military Modular frame backpack (-10 cr base, -25cr Storage Unit, -300cr Oxygen Unit)

-Clone Trooper--Vanguard--Clone Officer- -Tailblazer- - Warleader -
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Missions:
1 - Dig Deeper you Fool: Earned - 20xp/15duty/1000cr/24hr Downtime
2 - To Judge a Jedi (2): earned - 25xp/20duty/1000cr/24hr Downtime
3 - Operation Red Comet: earned 20xp/15duty/1000cr/24hr Downtime
4 - Ravenous Acklays: earned 30xp/15duty/1000cr/24hr Downtime
5 - Felucian Fog 2: 20xp/15duty/1000cr/24hr Downtime
6 - OP Falchion: 25xp/15duty/1000cr/24hr Downtime
7 - Blockade This: 25xp/15duty/1100cr/24hr Downtime, CR1 earned
8 - Hunting Ghost: 20xp/15duty/1100cr/24hr Downtime
9 - Vortals Mountaineering: 20xp/10duty/1100cr/24hr Downtime
10 - Vortals Mountaineering 2: 30xp/15duty/1100cr/24hr Downtime
11 - Mountain Clearing: 25xp/15duty/1100cr/24hr Downtime
12 - Turtle Shell: 25xp/15duty/1100cr/24hr Downtime
13 - Time to go: 20xp/20duty/1200cr/24hr Downtime, CR2 earned
14 - Last Stand: 35xp/20duty/1200cr/24hr
15 - Patrol: 20xp/15duty/1200cr/24hr
*Jaig Eyes awarded post mission* : +100 duty, CR3 earned
16 - Dark Station: 30xp/15duty/1300cr/24hr
17 - Mission to Chyyra: 25xp/15duty/1300cr/24hr
18 - The Red Banner: 30xp/15duty/1300cr/24hr
*GAR Achievement Medal* : +5 duty, Promoted to Corporal
19 - Planetary Peacekeeping, A Strong Arrival: 20xp/15duty/1400cr/24hr, CR4 Earned
20 - Planetary Peacekeeping, A Foothold: 15xp/15duty/1400cr/24hr
21 - Deaf as a Post: 25xp/10duty/1400cr/24hr
22 - Combat Air Patrol above Chyyra: 45xp/15duty/1400cr/24hr
23 - Part of the Puzzle: 25xp/15duty/1400cr/24hr
24 - Voices in the Dark part 1: 35xp/15duty/1400c/24hrs
25 - Operation Silent but Deadly: 25xp/15duty/1400cr/24hr
26 - Thunder and Rumble: 25xp/15duty/1500cr/24hr - CR5 earned
27 - Operation: Guard the Flank: 20xp/15Duty/1500cr/24hr
28 - Blood and Soil: 25xp/15duty/1500cr/24hr
29 - The Malastare Void I: 35 xp/16 duty/1500 cr/24 hrs
30 - Dug in: 25xp/15duty/1500cr/24hrs
31 - Operation Medical Mayhem: 20xp/15d/1500cr/24hr
32 - Operation A New Entrance: 25xp/15duty/1500cr/24hrs
33 - Breach the Lucrehulk - 30xp/15duty/1600cr/24hr - CR6 earned
34 - We were never here -25xp/20duty/1600cr/24hr - Promoted to Sgt.
35 - ...But they will not forget: 25xp/15duty/1600cr/24hr
36 - Hitting a Nail with a Sledgehammer: 20xp/15duty/1600cr/24hr
37 - A Clanker's Coffin: 20xp/15duty/1600cr/24hrs
38 - Front-Line Fighters: 30xp/15duty/1600cr/24hrs
39 - Praevalidum Defensiones - Part 2: 25xp/15duty/1700cr/24hrs (CR7 earned)
40 - Convoy Conundrums: 20xp/15duty/1700cr/24hrs
41 - Operation Flyswatter: 35xp/20duty/1700cr/24hrs

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