Gwen (Erin) by FiveThings

Species
Twi'lek
Career
Bounty Hunter
Specializations
Gadgeteer, Assassin
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 1
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 3 Deadly Accuracy
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 4 Deadly Accuracy
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Repeating Blaster (with Optical Sight and Weapon Harness 3/5HP)
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 4, Pierce 1, Jury Rigged (Crit 3->2), Tinkerer +1 HP included, -1 Difficulty at Long+ Range, Superior (+1 d inc, +1 adv)
Damage
12 (+3 DA, first hit)
Critical
2
Fists
Range
Engaged
Skill
Brawl
Damage
2
Critical
5
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
NA
Gunnery Bonus (DA)
Range
Engaged
Skill
Gunnery
+3 dmg DA First hit using gunnery
Damage
+3
Critical

5
260
2224
9/11

Weapons & Armor

Padded Armor (Soak 2 plus 1 more for armor master, already included, E0 when worn)

1 Light Repeating Blaster (E7)
Telescopic Optical Sight (Uses 1HP on Blaster Rifle, Reduces difficulty of ranged combat checks at long and extreme range by 1). Restricted. No stun setting.

Backpack (Adds 4E capacity)
1 Stun Grenade (1E each)
0 Detonite Charges

Personal Gear

5 Stimpacks (E0)
Comlink (E0)
2 Binders (E0)
Datapad (E1)

Assets & Resources

1 pack gum




Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Heat/Arid Resistance 1 Twi'lek Twi'leks may remove setback die imposed due to arid or hot conditions.
Toughened 2 Gadgeteer Gain +2 wound threshold per rank (included).
Intimidating 1 Gadgeteer May suffer 1 strain to downgrade difficulty of coercion checks, or upgrade difficulty when targeted by coercion checks.
Defensive Stance 1 Gadgeteer Once per round, may perform defensive stance maneuver and suffer 1 strain to upgrade difficulty of all incoming melee attacks.
Jury Rigged 1 Gadgeteer Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (Blaster Carbine, crit reduced from 3 to 2.)
Point Blank 1 Gadgeteer Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Brace 1 Gadgeteer Perform the Brace maneuver to remove one setback die per rank of Brace from next Action. This may only remove setback dice added by environmental circumstances.
Disorient 1 Gadgetter After hitting with combat check, may spend 2 advantages to disorient target for number of rounds equal to ranks in Disorient.
Armor Master 1 Gadgeteer When wearing armor, increase total soak value by 1 (included).
Natural Enforcer 1 Gadgeteer Once per session, may reroll any 1 Coercion or Streetwise check.
Grit 1 Assassin Gain +1 strain threshold (included).
Tinkerer 1 Gadgeteer May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. (Currently applied to Blaster Rifle but may change.)
Lethal Blows 3 Assassin Add +10 per rank of Lethal Blows to any Critical injury result inflicted on opponents.
Dedication 2 Gadgeteer/Assassin Add +1 to one characteristic (Cunning, Willpower)
Stalker 3 Assassin Add 1 boost per rank of Stalker to all Stealth and Coordination checks.
Stunning Blow 1 Gadgeteer When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Dodge 2 Assassin When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Spare Clip 1 Gadgeteer Cannot run out of ammo due to despair. Items with Limited Ammo quality run out of ammo as normal.
Precise Aim 2 Assassin Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Jump Up 1 Assassin Once per round, may stand from seated or prone as an incidental.
Quick Strike 1 Assassin Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw 1 Assassin Once per round, draw or holster a weapon or accessible item as an incidental.
Targeted Blow 1 Assassin After making successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Anatomy Lessons 1 Assassin After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Sniper Shot 1 Assassin Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Deadly Accuracy 1 Gadgeteer/Assassin When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. (Ranged Heavy. Gunnery))
Improved Armor Master 1 Gadgeteer When wearing armor with soak of 2 or higher, increase defense by 1. (included)
Master of Shadows 1 Assassin Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one.

Background

Motivation

Obligations

Betrayal: 30 (Teemo the Hutt). The character betrayed others. The betrayal eats away at the character and affects her everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.

Family: 10 (Makara). The character has deep ties with her family that require a great deal of time and attention. This could include providing care for or assistance to siblings or parents.

Description

Other Notes

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