Heat/Arid Resistance |
1 |
Twi'lek |
Twi'leks may remove setback die imposed due to arid or hot conditions. |
Toughened |
2 |
Gadgeteer |
Gain +2 wound threshold per rank (included). |
Intimidating |
1 |
Gadgeteer |
May suffer 1 strain to downgrade difficulty of coercion checks, or upgrade difficulty when targeted by coercion checks. |
Defensive Stance |
1 |
Gadgeteer |
Once per round, may perform defensive stance maneuver and suffer 1 strain to upgrade difficulty of all incoming melee attacks. |
Jury Rigged |
1 |
Gadgeteer |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (Blaster Carbine, crit reduced from 3 to 2.) |
Point Blank |
1 |
Gadgeteer |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Brace |
1 |
Gadgeteer |
Perform the Brace maneuver to remove one setback die per rank of Brace from next Action. This may only remove setback dice added by environmental circumstances. |
Disorient |
1 |
Gadgetter |
After hitting with combat check, may spend 2 advantages to disorient target for number of rounds equal to ranks in Disorient. |
Armor Master |
1 |
Gadgeteer |
When wearing armor, increase total soak value by 1 (included). |
Natural Enforcer |
1 |
Gadgeteer |
Once per session, may reroll any 1 Coercion or Streetwise check. |
Grit |
1 |
Assassin |
Gain +1 strain threshold (included). |
Tinkerer |
1 |
Gadgeteer |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. (Currently applied to Blaster Rifle but may change.) |
Lethal Blows |
3 |
Assassin |
Add +10 per rank of Lethal Blows to any Critical injury result inflicted on opponents. |
Dedication |
2 |
Gadgeteer/Assassin |
Add +1 to one characteristic (Cunning, Willpower) |
Stalker |
3 |
Assassin |
Add 1 boost per rank of Stalker to all Stealth and Coordination checks. |
Stunning Blow |
1 |
Gadgeteer |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
Dodge |
2 |
Assassin |
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Spare Clip |
1 |
Gadgeteer |
Cannot run out of ammo due to despair. Items with Limited Ammo quality run out of ammo as normal. |
Precise Aim |
2 |
Assassin |
Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Jump Up |
1 |
Assassin |
Once per round, may stand from seated or prone as an incidental. |
Quick Strike |
1 |
Assassin |
Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Quick Draw |
1 |
Assassin |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Targeted Blow |
1 |
Assassin |
After making successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
Anatomy Lessons |
1 |
Assassin |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Sniper Shot |
1 |
Assassin |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Deadly Accuracy |
1 |
Gadgeteer/Assassin |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. (Ranged Heavy. Gunnery)) |
Improved Armor Master |
1 |
Gadgeteer |
When wearing armor with soak of 2 or higher, increase defense by 1. (included) |
Master of Shadows |
1 |
Assassin |
Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. |