Muu Wusun by Vergence

Species
Iktotchi
Career
Consular
Specializations
Arbiter/Niman Disciple
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 16
Current 0
Ranged 1
Melee 3

Placeholder Image

Characteristics

2
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Green Crossguard Lightsaber (Ilum Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder
Damage
6
Critical
1

10
265
500
5 (8)

Weapons & Armor

Armored Robes [Enc 5, 2 Soak, 1 Defense]
Jedi Utility Belt [Enc +1]

Inside the Jedi Utility Belt:
Crossguard Lightsaber
[Enc 1, Breach 1, Defensive 2 (1+ Mod), Sunder, HP: 2/5 (+1 HP construction).

Ilum Crystal Upgrade: -1 Crit Rating

Crossguard: Whenever an enemy engaged with the character makes a Meele or Lightsaber check, after the check is resolved, the character may spend a Triumph or 2x Advantages (EV p.87) OR Despair or 3x Threat (EV 42) to hook the opponent's blade and disarm them.

Curved Hilt Attachment: Adds automatic 1 advantage on a successful Lightsaber check engaged with only one opponent. Defensive Quality Mod Option acquired]

Personal Gear

All inside the Jedi Utility Belt:
Food Capsules (3days) [Enc 0]
Emergency Medpack [Enc 1]
Jedi Multi-Tool [Enc 2]
A slim Glow Rod [Enc 1]
Comlink [Enc 0]
Aquata Breather [Enc 0]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Precognition KtP19 Species Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition, an Iktotchi may spend a triump on a check to determine the intiative to perform a free maneuver before the encounter begins or have an ally in short range perform a free maneuver before the encounter begins.
Savvy Negotiator (Rank 2) DoH 23 Remove a setback from all Streetwise and Negotiation checks per rank.
Congenial (Rank 1) DoH 23 May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks OR upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered cannot exceed ranks in Congenial.
Nobody's Fool (Rank 3) DoH 23, F&DC 70 May upgrade difficulty of incoming Charm, Coercion, and Deception checks, once per rank of Nobody's Fool.
Crucial Point DoH 23 Once per session, the character may introduce to negotiations one potenial concession that an opponent will do nearly anything to obtain.
Calming Aura DoH 23 When opponent targets character with a Force Power, reduce ◐ generated by 1.
Force Rating (Rank 1) DoH 23 +1 Force Rating
Niman Techinque F&DC 70 When making a lightsaber check, may use Willpower instead of Brawn.
Sense Emotions DoH 23 Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.

Force Powers

Force Rating
2
Power
Move (5xp)
Description
Spend ◐ to move one object with Silhouette 0 within short range to maximum range (short).
Upgrade Effect
Range (Rank 1) Spend ◐ to increase power's range band by 1 per rank.
Control 10 XP The Force-User can hurl objects to damage targets by making a Discipline check combine with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 equals 5 damage).
Control 5 XP The Force-User can pull objects out of secure mountings or out of an opponent's grasp.
Power
Enhance (5xp)
Description
When making an Athletics check, the Force User may roll an Enhance power check to the pool. Spend ◐ to gain success or advantage.
Upgrade Effect
Control 5 XP Enhance can be used with Resilience.

Background

Pre-Mandalorian Wars: Muu was birthed on the moon homeworld of Iktotch and part of the 2nd generation of children since the Republic had first discovered their species. Muu was born into a family active in their homeworld representative democracy government. At a young age Muu's parents (Father: Vengu Wusun Mother: Syssha Wusun) precognitively foresaw Muu demonstrating the innate impulse to seek peace, understanding and balance within his environment. Muu would often mediate interpersonal disputes socially amongst other Iktotchi children through his mind's eye. Aware one day the Jedi Order would seek to further train his abilities, Muu's parents taught him Basic, other xenolinguists and common cultural interactions outside of Iktotch within the Republic. Muu was raised in the long forgotten Kwa Holdings Iktotchi family view that the Force is the Power of the Cosmos and his precognitive ability is much like fierce windstorms on Iktotch - always flowing to exciting avant-garde paths of resolve.

Muu would be accepted into the Jedi Order at a very young age. The youngling was well known amongst his peers for playing the sport Smashball at the temple. Muu loved the social interaction the sport provided him. He saw the sport as an opportunity to practice conflict resolution, teamwork, and mutual student acceptance. Muu would use Smashball as a opening to communicate with other younglings by learning about their xenology, families, and culture.

Mandalorian Wars: Shortly after Muu became a Pawadan by passing the Gathering Trials, the Mandalorian Wars began. In the start, the Mandalorians would rise in neutral system raid campaigns. Master Zear Not, Muu's Jedi Master, was not a disciple of the consular path however, a dedicated supporter of her student's path progression. The Arbiter in Muu lead the duo to provide the survivors in the neutral systems refuge from Mandalorian persecution. This would entail numerous adventures of hiring transport and extraction for neutral system refugees to Republic safe space. Quite often this would demand credits of payment or valuable intel in exchange. The information would range from battle coordinates with rich salvage potential, sector ranger patrol schedules, and Republic work leads. For the refugees who sought the occasional refuge in the poplar growing Nar Shaddaa (Hutt Space), Muu would advice against it unless first accepting work with Special Enforcement Officers (SEOs) as informants. This would provide the refugees with a steady income and limited protection before going to Hutt Space.

Once the Cathar incident became public Jedi knowledge, strife would strike in the duo's heart. Master Zear would assist Muu in the movement of the surviving Cathar species and litters to an undisclosed location on a remote planetiod to avoid further Mandalorian persecution. Once the war reached Republic space, many adventures would aid victims from Commenor and Duro to the ecumenopolis planet Denon.

The limited diplomatic missions Muu did attend were often friendly gestures of continuous friendship providing gifts on behalf of the Jedi Order. The duo would extend these diplomatic missions to friends which were outside of Republic Space and frequently on remote uncivilized planets. Meanwhile, Muu would develop a strong force bond with his Master. She would provide the young Arbiter with a abundance of conflict resolution opportunities just inside the temple. After the Mandalorian Wars, Master Zear would take Muu back into the wilderness and focus on his force training.

(In Development)

Motivation

Motivation: The Cosmic Force

Muu is motivated by the will of the Cosmic Force to unveil his cosmic connection through the Jedi Path. It is the Cosmic Force which has given Muu the aptitude to mediate balance as a Arbiter of peace through the Jedi Order. Such convictions is the true inspiration for Muu to move forward with his training.

Morality

Morality 56
Emotional Strength: Enthusiasm
Emotional Weakness: Recklessness

Muu tends to not overthink any single task and trusts the living force through his precognitive ability to guide any situation. Muu is able to approach life with internal emotional excitement, open to new opportunities the will of the force opens and reveals.

Description

Muu is a 1.84 meters tall Iktotchi with a dull light brown skin tone and soft pink hue features. He has a less prominent set of twin horns than most Iktotchi adult males (making him appear more open in comparison). In return, his facial attributes are dominant in appearance. Muu is known to have a open, calm and direct internal persona amongst the Jedi Order.

Growing up in the Mandalorian Wars as a Arbiter, the young boy would adapt his appearance for the more nomadic warrior cultural rise mindset. Muu would adjust by wearing Jedi Armored Robes to demonstrate his fortitude. The objective was if conflict would intensify, as a mediator of peace, the Arbiter was more than capable of rectifying his resolve.

Muu would also carry a green crossguard blade with curved hilt with 45 degree and 90 degree angle quillons.

Other Notes

Creation:
Willpower 3 to 4 = 40xp, Presence 1 to 2 = 20xp, Presence 2 to 3 = 30xp, Total = 90xp
Consular Career: Cool, Discipline, Negotiation
Arbiter: Perception, Negotiation
Racial: Rank in Vigilance and Precognition
+10 Morality XP: Enhance 5xp, Move 5xp
______________

Knight Level XP: +150XP

Savvy Negotiator - 5
Congenial - 10
Nobody's Fool - 15
Crucial Point - 20
Calming Aura - 20
Force Rating - 25
_________________ Arbiter Tree Total: 95XP
Niman Specialization - 20
Nobody's Fool - 5
Niman Technique - 10
_________________ Niman Disciple Tree: 35XP
Move Range Upgrade - 5
Move Control Upgrade - 10
Move Control Upgrade - 5
_________________ Move Power Total: 20XP
Total Knight XP Spent: 150

_____________________________________
Ilum Padawan Trials Session: +15 XP
Xenology (1) = 5XP, Lightsaber (1) = 5XP, Enhance Control Resilience = 5XP Total Spent: 15XP
Session 1: +20XP
Sense Emotions = 5XP, Nobody's Fool = 5XP Total Spent: 10XP (Saved: 10XP)
Session 2: +20XP
Savvy Negotiator = 20XP

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