Solid Repairs |
|
Rank 4 |
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
Dockyard Expertise |
|
Rank 2 |
The character may make an Average Knowledge (Education) check when at a dry dock with suitable personnel and equipment to conduct repairs to a starship or to add attachments or modifications to one. If successful, the cost and time for repairs is reduced by 20% for each rank of Dockyard Expertise to a minimum or 100 credits and one day. |
Eye for Detail |
|
Shipwright |
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many successes to advantage. |
Grit |
|
Rank 2 |
Gain +1 strain threshold |
Fine Tuning |
|
Rank 2 |
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
Known Schematic |
|
Shipwright |
Once per session, may perform a Known Schematic maneuver, make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design. |
Push the Specs |
|
Shipwright |
Perform the Push the Specs action when in a starship or vehicle, making an Average Knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the character's Intellect. The character may spend advantage and have the ship suffer 2 system strain to extend this effect for an additional round, and may do so multiple times. The ship still cannot perform actions or maneuvers it couldn't perform normally |
Master Artisan |
|
Shipwright |
Once per round, may take the Master Artisan Incidental; suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of Easy. |
Dedication - Intellect |
|
Rank 2 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Toughened |
|
Rank 2 |
Gain +2 wound threshold. |
Redundant Systems |
|
Engineer |
Once per session, may take a Redundant Systems acton; make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
Enduring |
|
Engineer |
Gain +1 soak value. |
Bad Motivator |
|
Engineer |
Once per game session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. |
Contraption |
|
Engineer |
Once per session, take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
Natural Tinkerer |
|
Engineer |
Once per session, may reroll any 1 Mechanics check. |