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Debilitating Shot |
1 |
AoR 145 |
Upon making a successful attack with a starship or vehicle weapon, may spend O O to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum. |
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Durable |
1 |
EotE 135 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
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Full Throttle |
1 |
EotE 135 |
The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard (♦♦♦) Piloting check With success, the ship’s top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (i.e. actions that have a minimum speed requirement). |
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Galaxy Mapper |
1 |
EotE 136 |
Remove ■ per rank of Galaxy Mapper from all As- trogation checks. In addition, Astrogation checks take 50% less time. This does not increase with multiple ranks of Galaxy Mapper. |
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Grit |
1 |
EotE 136 |
Each rank of Grit increases a character’s strain threshold by one. |
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Let's Ride |
1 |
EotE 138 |
Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a star- ship, as an incidental instead of a maneuver. |
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Overwhelm Defenses |
1 |
AoR 154 |
Upon making an unsuccessful attack with a starship or vehicle weapon, the character may spend O O per rank of Overwhelm Defenses. Reduce the defense rating in the defense zone targeted by the attack for the remainder of the encounter by 1 for every O O spent |
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Quick Draw |
1 |
EotE 141 |
Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Skilled Jockey |
2 |
EotE 142 |
The character removes ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
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True Aim |
1 |
EotE 145 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |