Infravision |
|
EtU p.21 |
Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to one setback added to checks by lighting conditions. |
Inspiring Rhetoric |
|
FC p.27 |
Take the Inspiring Rhetoric action, make an Average Leadership check. Each success causes 1 ally in short range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain. |
Improved Inspiring Rhetoric |
|
FC p.27 |
Each ally affected by Inspiring Rhetoric gains boost on all skill checks for a number of rounds equal to ranks in Leadership. |
Congenial II |
|
FC p.27 |
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. May suffer up to 2 strain this way. |
Just Kidding! |
|
FC p.27 |
Once per round as an incidental, spend 1 Destiny Point to ignore Despair generated on a social check by the character or any ally in short range. |
Don't Shoot! |
|
FC p.27 |
Once per session as an action, make a Hard Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check. |
Natural Charmer |
|
FC p.27 |
Once per session, may reroll any 1 Charm or Deception check. |
Improved Quick Draw |
|
FC p.31 |
Twice per round, draw or holster a weapon or accessible item as an incidental. |
Quick Strike II |
|
FC p.31 |
Add 2 boost to combat checks against targets that have not acted yet this encounter. |
Lethal Blows II |
|
FC p.31 |
Add +20 to any critical injury results inflicted on opponents. |
Sorry About the Mess |
|
FC p.31 |
Decrease the Critical Rating of a weapon by 1 against targets that have not yet acted this encounter. |
Call 'Em |
|
FC p.31 |
Do not add setback to combat checks due to the use of the Aim maneuver. |
Dodge |
|
FC p.31 |
When targeted by combat check, may perform a Dodge incidental to suffer one strain, then upgrade the difficulty of the check by one. |
Confidence |
|
FC p.31 |
May decrease difficulty of Discipline checks to avoid fear by 1. |
Guns Blazing |
|
FC p.31 |
As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |