Edge of the Empire
| Threshold | 14 |
| Current | 3 |
| Threshold | 14 |
| Current | 6 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 3 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Blaster (Boonta Blaster) |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Lightsaber Shoto |
RangeEngaged |
SkillLightsaber |
|
| Blade Drain, Breach , Sunder |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Acute Senses: | 1 | Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to (two setback dice) from their Perception checks. | |
| Boonta Blaster effect | 1 | Notes: Add 1 Setback Die to Perception check when attempting to find this weapon on a person's body. Remove 1 Setback Die from Deception check to explain away the weapon as ornamental | |
| Galaxy Mapper | 2 | Remove 1 setback die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time | |
| Grit | 2 | gain +1 strain threshold | |
| Tricky Target | 1 | Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. | |
| Toughened | 2 | gain +2 wound threshold | |
| UNCANNY SENSES | 1 | Add blue die per rank of Uncanny Senses to all Perception checks. | |
| insight | 1 | Perception and Discipline become career skills. | |
| Indistinguishable | 1 | Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
| Upgrade | Effect |
|---|---|
| The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule ( / use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either or . The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain. | |
| Range |
Spend force point to increase power’s
range by a number of range bands equal to range upgrades purchased. |
| Control |
When making a Coercion, Charm, Deception, Leadership, or
Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend force point to gain success or advantage (user’s choice) on the check. |