Basic Lightsaber (Enc 1, HP 5)
Light Blaster Pistol (Enc 1, 300 credits, HP 2)
Concealing Robes (Soak 1, 150 credits, Enc 2, HP 2)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions (5 exp)
Force and Destiny 83
Add boost die per rank of Uncanny Reactions to all Vigilance checks
Keen Eyed (10 exp)
Force and Destiny 83
Remove setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit (15 exp)
Force and Destiny 83
Gain +1 Strain Threshold.
Sense Advantage (20 exp)
Force and Destiny 83
Once per session, may add two setback die to one NPC’s skill check.
Force Rating (20 exp)
Force and Destiny 83
Gain +1 Force Rating.
The Force is my Ally (20 exp)
Force and Destiny 83
Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic (25 exp)
Force and Destiny 83
Once per session, may reroll any 1 Force power check.
Force Rating (25 exp)
Force and Destiny 83
Gain +1 Force Rating.
Force Powers
Force Rating
3
Power
Foresee (10 exp)
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend Force pips to gain vaguge hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Control (10 exp)
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend Force pips to gain successes on the check.
Power
Move (10 exp)
Description
The Force user can move small objects via the power of the Force. The user may spend Force pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength (10 exp)
Spend a Force pip to increase Silhouette able to be targeted equal to Strength upgrades purchased.
Range (5 exp)
Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Control (10 exp)
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, doing damage equal to 10 times silhouette.
Control (5 exp)
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control (15 exp)
The character can perform fine manipulations of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Strength (10 exp)
Spend a Force pip to increase Silhouette able to be targeted equal to Strength upgrades purchased.
Range (5 exp)
Spend a Force pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
Motivation
To bring Justice to those who need it, and to help those in need.