Nah'la by Fingall

Species
Mirialan
Career
Technician
Specializations
Modder, Hired-Gun Marauder, Mechanic
System
Edge of the Empire

8
Threshold 22
Current 18
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
5
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Beskad Hammer
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Sunder, Concussive 3
Damage
+5
Critical
2
Energy Buckler
Range
Engaged
Skill
Concussive 1, Defensive 1, Reflective 1
Damage
+2
Critical
5

50
595

Weapons & Armor

Beskar Armor traits
Reflexive 5
Immune to breach, pierce
Soak 4
Defense both 4 (4 is the max outside of talents.)

Helmet
Chedak Communications Multi-Band Comlink
CryonCorp Omniscan 3 Integrated Scanner
Industrial Automaton "Accu-Strike" Integrated Targeting Computer

Left Gauntlet Traits
Energy Buckler and slug thrower/disruptor pistol
Micro Rocket Launchers

Right Gauntlet
Whipcord Thrower and "Flamecaller" Flame projector

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tinkerer 2 (Add an additional hard point to items per rank of Tinkerer.) Modder 5 exp, Modder 10 exp
Toughened 5 (+2 wounds) Marauder 5 exp, 10 exp, 15 exp Mechanic 5 exp, 15 exp Modder
Gearhead 1 (Remove 1 black from mechanics check per tank, Half credits cost to add mods to attachments.) Modder 10 exp
Resolve 1 (When voluntarily taking strain remove 1 per rank.) Modder 15 exp
Resourceful Refit 1 (Make a 2p action, scavenge old attachments to make a new one, reduce price by the old attachments Price.) Modder 5 exp.
Gearhead 1 (Remove a black from mechanics checks and reduce cost by half for adding mods.) Mechanic 5 exp
Jury Rigged 1 (Choose one weapon, armor, item and give it a permanent improvement while it is in use.) Modder 20 exp.
Solid Repairs 2 (Repair +1 hull trauma per rank.) Mechanic 5 exp, Mechanic 10 exp
Hidden Storage 1 (Can add storage to gear or a vehicle, the amount is based on ranks of hidden storage.) Modder 20 exp
Dedication 1 Int +1 Modder 25 exp
Feral Strength 2 (Add 1 damage to melee and brawn attacks per rank) Marauder 5 exp, 10 exp
Signature Vehicle 1 (choose a silhouette 3 or lower starship and upgrade any mechanic checks made on that ship) 5 exp Modder
Know someone 1 (once per session decrees the rarity of one legal item.) 5 exp Modder
Fancy Paint Job 1 (Upgrade charm, deception and negotiations when in the presence of the signature Vehicle) 10 exp Modder
Larger Project 1 (increase silhouette of signature vehicle by 1)10 exp Modder
Lethal Blows 1 (+10 to critical injures) Marauder 5 exp, 15 exp
Knock Down 1 (Spend a triumph on a melee attack to knock target prone.) Marauder 10 exp.
Enduring 1 (+1 Soak) Marauder 15 exp

Background

Motivation

Obligations

Description

Other Notes

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