Tinkerer |
2 |
|
(Add an additional hard point to items per rank of Tinkerer.) Modder 5 exp, Modder 10 exp |
Toughened |
5 |
|
(+2 wounds) Marauder 5 exp, 10 exp, 15 exp Mechanic 5 exp, 15 exp Modder |
Gearhead |
1 |
|
(Remove 1 black from mechanics check per tank, Half credits cost to add mods to attachments.) Modder 10 exp |
Resolve |
1 |
|
(When voluntarily taking strain remove 1 per rank.) Modder 15 exp |
Resourceful Refit |
1 |
|
(Make a 2p action, scavenge old attachments to make a new one, reduce price by the old attachments Price.) Modder 5 exp. |
Gearhead |
1 |
|
(Remove a black from mechanics checks and reduce cost by half for adding mods.) Mechanic 5 exp |
Jury Rigged |
1 |
|
(Choose one weapon, armor, item and give it a permanent improvement while it is in use.) Modder 20 exp. |
Solid Repairs |
2 |
|
(Repair +1 hull trauma per rank.) Mechanic 5 exp, Mechanic 10 exp |
Hidden Storage |
1 |
|
(Can add storage to gear or a vehicle, the amount is based on ranks of hidden storage.) Modder 20 exp |
Dedication |
1 |
|
Int +1 Modder 25 exp |
Feral Strength |
2 |
|
(Add 1 damage to melee and brawn attacks per rank) Marauder 5 exp, 10 exp |
Signature Vehicle |
1 |
|
(choose a silhouette 3 or lower starship and upgrade any mechanic checks made on that ship) 5 exp Modder |
Know someone |
1 |
|
(once per session decrees the rarity of one legal item.) 5 exp Modder |
Fancy Paint Job |
1 |
|
(Upgrade charm, deception and negotiations when in the presence of the signature Vehicle) 10 exp Modder |
Larger Project |
1 |
|
(increase silhouette of signature vehicle by 1)10 exp Modder |
Lethal Blows |
1 |
|
(+10 to critical injures) Marauder 5 exp, 15 exp |
Knock Down |
1 |
|
(Spend a triumph on a melee attack to knock target prone.) Marauder 10 exp. |
Enduring |
1 |
|
(+1 Soak) Marauder 15 exp |