Kesten Reyhes by JakTorlin

Species
Human
Career
Guardian
Specializations
Protector/Soresu Defender/Padawan
System
Force and Destiny

7
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach +1, Sunder
Damage
10
Critical
1

0
410
7675
9/11

Weapons & Armor

Lightsaber (Blue) - Encumbrance 1, 5 Hard Points
***Illum Crystal (+10 DMG, Crit +1,
Breach +1, Sunder)
***Custom Grip (1 HP) - Remove 1
setback dice from all combat
checks weapon's owner makes
using this weapon. Others add 2
setback dice to use it.

Armored Robes; Defensive 1, Soak 2, Encumbrance 5, Hard Points 2

Personal Gear

Jedi Utility Belt - Encumbrance +1
Contains 3 days of food, Jedi multi-tool, glow rod, comlink and aquata breather.

Medpack - One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.

Thermal Cloak - Remove up to two setback dice from any checks made to handle the effects of extreme heat or cold. - Encumbrance 2

Binders - Requires a formidable Athletics or Coordination check to escape.

Electrobinoculars - Encumbrance 1, FaD 184, removes one setback dice imposed due to long range or poor light.

Stimpack x1 - Stimpacks heal 5 Wounds.

Assets & Resources

Cybernetic Arm (Left): Brawn +1
***Ion-Shielded: This cybernetic does
not shut down as normal when
affected by weapons with the Ion
quality.
***Integrated Tool: Can make checks
with the Athletics skill. At GM
discretion, this cybernetic counts as
having the right tool for the job for
this skill.

Critical Injuries & Conditions

101 : Maimed, Left Arm; Difficulty 3, One of the target’s limbs is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain one setback. (Cleared)

Talents

Name Rank Book & Page Description
Toughened 2 Various Gain +2 Wound Threshold
Grit 2 Various Gain +1 Strain Threshold
Parry 4 Various If weilding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry
Reflect 2 Various If weilding a Lightsaber when hit by a ranged attacks, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect.
Soresu Technique 1 Soresu Defender May use INT instead of Brawn for Lightsaber checks.
Defensive Stance 1 Soresu Defender Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round.
Circle of Shelter 1 Guardian: Defender When an engaged ally suffers a hit, may use Parry or Reflect against the hit.
Body Guard 1 Guardian: Defender Once per round, as a maneuver guard an engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of all attacks against that ally by that number until the start of the next turn.
Phisician 1 Guardian: Defender When making a Medicine check to help a character heal Wounds, the target heals 1 additional Strain per rank of Phicsican.
Stimpack Specialization 1 Guardian: Defender Stimpacks heal 1 additional Wound per rank of Stimpack Specialization.
Heightened Awareness 1 Guardian: Defender Allies within close range of the character add a Bonus Die (Blue Die) to their Perception and Vigilance checks. Allies engaged with him add two Bonus Dice instead.
Quick Draw 1 Padawan Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded 1 Padawan The character chooses any two skills. They permanently become career skills. (Gunnery, KNO: Outer Rim)
Sense Danger 1 Padawan Force Talent Once per game session, the character may remove two Setback Dice from any one skill check.
Force Rating 2 Various Each rank permanently increases Force rating by one.
Dedication 1 Guardian: Defender Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. (Brawn)

Force Powers

Force Rating
3
Power
Enhance
Description
Upgrade Effect
Control x3 When making a Athletics, Brawl, Coordination, and Resilience check the Force user may roll an Enhance power check as part of the pool. The user may spend pips to gain success or advantages (Users choice) on the check.
Control: Ongoing Commit one Force Dice. The user increases his Brawn by 1 (to a maximum of 6).
Power
Move
Description
The Force User may move small objects via the power of the Force.

The user may spend pops to move one object of Sil 0 that is within short range. The default maximum range is Short range. (May not be activated multiple times.)
Upgrade Effect

Background

Kesten was selected for the Jedi Order at a very young age and taken to the temple on Coruscant to train. Completing the Gathering he was able to construct his lightsaber and reach the rank of Padawan. He was selected by Master Durell Khaas, a Duros male, to be his apprentice. Kesten distinguished himself at the battle of Geonosis, selflessly protecting a Clone Trooper squad from an onslaught from CIS forces.

Assigned to he Moraz battle group Kesten continued his training and began to hone his abilities on several battlefields. He was even able to help two other Padawans on their Jedi trials.

The battlegroup left Moraz soon after Kesten arrived in the greater Javin sector of space. It was there, on the backwater planet of Bernan Khaan, that Kesten lost his left arm. It was removed by a Sith Acolyte during a duel. Kesten survived thanks to the aid of Jedi Knight Kisaku Oroken. Now, with a new cybernetic arm Kesten is ready to continue the fight, but will his Fear of loss lead him down the path of darkness?

Motivation

Cause - Galactic Peace

As of now the main thing Kesten wishes to see this galactic conflict end. The death on both sides is needless and sadly the only way for the war to stop is by force.

Kesten would love to study more of the Force and deepen his understanding of it.

Duty - 135 (Combat Victory)
Contribution Rating - 1

Morality

Morality - 100

Strength - Caution; Kesten was taught Caution from his Master Durell. The caution has served him well. He will always seek to think of every possible scenario the enemy might take.

Weakness - Fear; Kesten's caution can often times lead to Fear. Fear of the enemies forces, fear of loss, and fear of the Dark Side.

Description

Kesten is a human male from the planet of Alderaan. He has olive skin and dark hair and eyes. He stands about 6ft tall and has a very athletic build.

Other Notes

https://docs.google.com/spreadsheets/d/1thGHlWuqPneZtI2wcj6StsrZNrmx9VZpup-qgZ6A_-Q/edit?usp=sharing

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