Chi by hexed

Species
Pantoran
Career
Guardian
Specializations
Armorer, Steel Hand Adept
System
Force and Destiny

6
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
2
4
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
3 (Strain or wounds)
Critical
3
S-1 Vamblade
Range
Engaged
Skill
Brawl
Accurate 1, Defensive 1, Sunder, Disorient 1, Knockdown, Stun Setting
Damage
+1
Critical
1
Blasttech DL-19C
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

0
270

Weapons & Armor

Merr-Sonn N-57 Armor (EoE Special Modifications pg48); Encumbrance 5 (2), HP 5, Rarity 6, Cost 3000, Soak 2 (3), Defense 0 (1) Special; As Maneuver may recharge energy weapon that has run out of ammo.

S-1 Vamblade (EoE Dangerous Covenants pg 48); Encumbrance 2, HP 1, Damage +1, Skill Brawl, Crit 3 (1), Range Engaged, Price 500, Rarity 4, Defense 1 (pair grants Sunder, Accurate 1)

S-1 Vamblade (EoE Dangerous Covenants pg 48); Encumbrance 2, HP 1, Damage +1, Skill Brawl, Crit 3 (1), Range Engaged, Price 500, Rarity 4, Defense 1 (pair grants Sunder, Accurate 1)

Blastech DL-19C Blaster Pistol (EoE Special Modifiations pg44) Encumbrance 1, HP 4, Rarity 5, price 450, damage 5, Skill Ranged-Light, Qualities Stun setting/+1 Jury Rigged Option.

Armored Clothing (EoE pg 169) Encumbrance 3(0), HP 1, Rarity 6, Price 1000, Soak 1, Defense 1, Features; Average perception check to tell clothing is armored.

Personal Gear

Military Pack (EoE Dangerous Covenants pg59) Cumbersome 2, Cost 60, Increase Encumbrance Threshold by 6.

Handheld Comlink (EoEpg 171) Rarity 0, Price 25. Standard comlink.

DUM-Series Pit Droid x 3 (Endless Vigil pg45) Price 450 (1350) (Dum1, Dum2, Dum3)

Military Medpack (Dangerous Covenants pg 57) Encumbrance 2, Rarity 3, Price 400, Special; Counts as 1 rank in medicine if user has none.

Extra Reloadx4 (EoE pg 181) Encumbrance 1(4) Rarity 1, Price 25 (100), Reload. Ignore out of ammo result on ranged weapon.

Recon Remotex2 (Dangerous Covenants pg 57) Encumbrance 1(2), Price 250(500), Scout Remotes.

Datapad (EoE pg 181) Encumbrance 1, Rarity 1, Price 75, Basic datapad.

"Quickflash" Burning Gel (Enter the Unknown pg52) Encumbrance 1(4), Rarity 5, Price 150 (600),

Scanner Goggles (EoE pg175) Rarity 3, Price 150, Permits normal sight in dark conditions.

Foamcastx5 (Fully Operational pg44) Encumbrance 1(5), Rarity 2, Price 25(125) Construction stuff.

Collar-Amp (Far Horizons pg 45) Rarity 1, Price 50, Bullhorn.


Assets & Resources

Credits; 330



Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead 2 Remove 1 Setback die per rank of gearhead from mechanics checks. Halve the credit cost to add mods to attatchments
Grit 1 +1 strain threshold
Armor Master 1 +1 total soak value when wearing armor
Improved Armor Master 1 When armor has 2 or higher soak increase defense by 1
Inventor 1 When constructing new items or modifying attachments add 1 boost die or remove 1 setback die per rank
Mental Tools (F) 1 Always count as having the right tools for the job when performing mechanics checks
Iron Body 2 Remove 1 setback die per rank from coordination and resillience checks. Reduce the critical rating of unarmed attacks by 1 per rank to a minimum of 1

Force Powers

Force Rating
1
Power
Manipulate
Description
Spend 1 force die to cause one vehicle or starship engaged with to recover 1 system strain. May activate multiple times
Upgrade Effect
Control When making mechancs skill check may roll manipulate power check as part of the pool and spend 1 FP to gain 1 Success or Advantage on check.
Control Ongoing effect. Commit 1 FP. One damaged weapon or item counts as being undamaged.
Power
Enhance
Description
When making Athletics check, may roll enhance power check as part of pool. Spend 1FP for 1 Success or Advantage on check
Upgrade Effect

Background

Concept: Failed Jedi Mechanic

Brief Bits: Taken from Pantora at a young age and raised among fellow younglings in the temple. Not the most dedicated of students she was easily distracted by her vast love of tinkering with machinery. Not that the mechanics complained as she was quite willing to listen to their explanations and was small enough to wiggle into the harder to reach areas to fix things. Things continued in a rote of lessons, exercise, tinkering and raiding the library until it was time for her to undergo The Gathering rite. Her near blindness to the basic Jedi sensory techniques led her to wandering the caverns in a bit of a panic and failing the rite. Having failed and with no Master willing to lay claim to her she was removed from the Jedi training and placed within the Service Corpse. Luckily instead of being sent off with the Agricultural Corp she stayed in the temple as a mechanic and part time library assistant. As the clone wars swung into full-fledged assaults, she offered her services to the Republic Intelligence to help support her brothers and sisters on the battlefields.

Despite failing to become a Jedi Chi is content and cheerful with her placement as machines are so much easier than people. Blunt and not afraid to speak her mind she's also learned that sometimes you just need to listen, usually to machines whirling but every now and then she remembers it works on people too.

Motivation

Morality

Description

Other Notes

120 start xp
100 on attributes, 20 on talents

150 knight level start
90xp on Talents/Specialization
35xp on Skills
25xp on Force Powers

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