Nymtxwrwey «Nym» by Nymtxwrwey

Species
Iktotchi
Career
Consular
Specializations
Healer
System
Force and Destiny

3
Threshold 12
Current 1
Threshold 16
Current 3
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
3
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder (1), Disarm (3)
Damage
6
Critical
2

15
295
7

Weapons & Armor

Crossguard Lightsaber : Dam. 6, Crit. 2, Enc. 1, HP 6, Breach 1, Defensive 1, Sunder (1), Disarm (3)
Jedi Robes : Defense 0, Soak 1, add one ⬛ for checks to notice or recognize its wearer

Personal Gear

Commlink (Enc. 0)
Datapad (Enc. 1)
Medipack (Enc. 1)
Lightsaber Pommel Cap
4 Rations (Enc. 1) dans Speederbike

Assets & Resources

Critical Injuries & Conditions

One horn is partially replaced by a prothesis.

Talents

Name Rank Book & Page Description
Precognition KtP p.19 Iktotchi occasionally see glimpses of the future letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an lktotchi may spend a Triumph on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins.
Physician 2 F&D p. 152 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician (2).
Healing Trance 1 F&D p. 153 Commit ⬡. For every full encounter it remains commited, heal 1 wound per rank of Healing Trance.
Grit 1 F&D p. 151 Gain +1 strain threshold
Knowledgeable Healing 1 F&D p. 152 When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology) (3).
Calming Aura 1 F&D p. 137 When an opponent targets character with a Force power, reduce ◑ generated by 1.
Force Rating 1 F&D p. 143 Gain +1 Force rating

Force Powers

Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade Effect
Strength Spend ◑ to pick out specific details equal to Strength up­grades purchased.
Basic The user may spend ◑ to gain vague hints of events to come, up to a day into his own, personal future
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend ◑ to gain one Success on the check.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade Effect
Control Heal : if no ⚫ generated ◑, target heals strain equal to wounds healed.
Harm : if any ⚫ generated ◑, user heals strain equal to wounds inflicted
Basic Heal (Light side user only) : Spend a Force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm : Spend ◑ to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade Effect
Basic The user may spend ◑ to sense all living things within short range (including sentient and non-sentient beings).
The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged.
Control Spend ◑. The Force user senses the current thoughts of one living target with whom he is engaged.
Control Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.

Background

Motivation

Emotional Strength : Mercy. The character shows mercy toward his foes, dealing with them fairly and honorably. He can spare the defenseless, will help a helpless enemy, and generally does not abuse a position of strength.
Emotional Weakness : Weakness. There is a fine line between showing mercy to one’s foes and letting evil fester because one does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.

Morality

Morality (72)
Duty (25)

Description

Other Notes

Breach (Passive) : Ignore one point of Armor for every rank of Breach.
Defensive (Passive) : A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating.
Sunder (Active) : Damages opposing weapon one step.

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