does not suffer usual penalties for moving through difficult terrain
The Force user bolsters her ally with renewed vigor or saps his foe of vital energy.
HEAL: light side Force user only: spend force points to heal a number wounds equal to Intellect from an engaged living creature (including user)
HARM: spend force points to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.