Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 3 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
Viscious 4 |
Damage10 |
Critical2 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage7 |
Critical3 |
||
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Viscious 1 |
DamageBRAWN+1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Command | 2 | Add ⏹ per rank of Command when making Leadership checks. Affected targets add ⏹ to Discipline checks for next 24 hours | |
Second Wind | 1 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | |
Field Commander | 1 | Take the Field Commander action; make a Average (♦️♦️) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
Improved Field Commander | 1 | Field Commander action affects allies equal to double Presence, and may spend a Triumph to allow allies to suffer 1 strain and perform 1 free action instead. | |
Grit | 1 | Gain + 1 strain threshol | |
True Aim | 1 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim | |
Dedication | 1 | Gain +1 to a single characteristic. This cannot be above 6 | |
Deadly Accurancy | 1 | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | |
Toughened | 1 | Gadgeteer | Gain +2 wound threshold |
Jury Rigged | 1 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
Armour Master | 1 | When wearing armor, increase total soak value by 1 | |
Tinkerer | 1 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
Dedication | 1 | Gain + 1 to a single charac- teristic. This cannot bring a characteristic above 6. |