Mando Commando by Nicksgame

Species
Human
Career
Hired Gun/ Bounty Hunter Gadeteer
Specializations
Mercenary Soldier
System
Edge of the Empire

7
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
4
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Pistol
Range
Short
Skill
Ranged: Light
Viscious 4
Damage
10
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
7
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Viscious 1
Damage
BRAWN+1
Critical
2

0
440
925
5

Weapons & Armor

Heavy Battle (Mandalorian) Armor:
[Available HPs=1]
----Enhanced Optics Suite ( 1 H.P.)
Removes up to ⬛ ⬛ added to all
Perception, Surveillance, Vigilance, and combat skill
checks due to darkness, smoke, or other environmenal effects that obscure vision.
Modification Options: 1 Skill (Vigilance) Mod

----Strength Enhancing System ( 2 H.P):
Increases wearer's Brawn by 1
point while wearing this armor. This does not increase soak or wound threshold.
Modification Options: 2 Skill (Athletics+1 Mods), 2 Innate Talent (Brace) Mods.



Personal Gear

Back pack--- EC+4
Utility Belt--- EC +1
Holo messenger

Assets & Resources

DISRUPTOR PISTOL ATTACHMENTS (2 HP)
[Available HPs=0]
Front Filed Sight (1 HP):
Base: Innate Talent (Quick Draw)
Modification Options: Decreases the difficulty of
checks to conceal the weapon by 1 Mod.

Multi-Optics Sight (1 HP):
Base: Removes up to ⬛ ⬛ on any checks
to use this weapon due to smoke, darkness, or other
environmental conditions that obstruct vision.
Modification Options: 2 Skill (Perception) Mods

HEAVY BLASTER PISTOL ATTACHMENTS ( 3 HPs)
[Available HPs=2]
Blaster Accuating Module (1HP):
Base: Increase weapon damage by one
point. Adds ⬛ to all your Ranged (Light) checks when using this weapon.
Modification Options: 2 Damage +1 Mods, 2
Weapon Quality (Pierce + 1) Mods.
Hard Points Required: 1

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 2 Add ⏹ per rank of Command when making Leadership checks. Affected targets add ⏹ to Discipline checks for next 24 hours
Second Wind 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Field Commander 1 Take the Field Commander action; make a Average (♦️♦️) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander 1 Field Commander action affects allies equal to double Presence, and may spend a Triumph to allow allies to suffer 1 strain and perform 1 free action instead.
Grit 1 Gain + 1 strain threshol
True Aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Dedication 1 Gain +1 to a single characteristic. This cannot be above 6
Deadly Accurancy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Toughened 1 Gadgeteer Gain +2 wound threshold
Jury Rigged 1 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Armour Master 1 When wearing armor, increase total soak value by 1
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication 1 Gain + 1 to a single charac- teristic. This cannot bring a characteristic above 6.

Background

Commander Mando was a member of the Night Owls, When Darth Maul took over the Mandalorians. While Many of the Mandalorians felt duty bound to their home world a majority of the Night Owls believed that their best way to take back their home was to leave, regroup and then come back stronger. While Commander Mando seemed to be a certain choice of the newly founded Night Owl team, they decided to vote on Bo-Katan Kryze. Disrespected by his own, he sought after a new team. The Avenging Lights crew seemed to be a clear choice after defeating his former team.

Motivation

Obligations

Description

Other Notes

Return to Top