Beasthide Armor
Soak : 1
Defense: 0
Encumbrance: 2
Hard Points: 0
Qualities: Automatic Advantage on Coercion checks and Automatic Threat on Charm checks.
Personal Gear
Ashla Staff 4 E. 3000 cr
^While wielding this staff, a character may spend 3 strain to add 1 light force result to the results of a force power check.
Beasthide Armor 300 cr
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Outdoorsman
1
CotR 13
The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Iron Body
1
ND 29
Remove 1 Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed strikes by 1 per rank of Iron Body.
Parry
2
ND 29
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks of parry.
Unarmed Parry
1
ND 29
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Witchcraft
1
CotR 31
The character gains Force rating 1
Sense Advantage
1
CotR 31
Once per session, may add 2 Setbacks to 1 NPC's skill check.
Balance
1
CotR 31
When the character recovers strain at the end of the encounter, they may add Force Die per Force Rating. They recover additional strain equal to Pips generated.
Coven
1
CotR 31
May take the Coven maneuver. On the character's next Force check, they may reroll one Force Die for each ally with Coven within short range.
Force Rating
1
CotR 31
Gain +1 Force Rating
Precision Strike
1
ND 29
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury.
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletic check, the Force user may roll an Enhance power check as part of the pool.
The user may spend Pip to gain Success or Advantage (User's choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Resilience skill.
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Brawl skill.
Background
Eava left the Night Sisters because her views differed from that of the group, she seeks to help the galaxy out of the chaos through the use of her weakened magic. She ended up stranded on a toxic planet with little to help her until three agents of the Republic came in search of a downed CIS ship and offered her a way off the planet. Now she has joined the Republic working with as an intelligence gatherer and maybe while she is helping the galaxy, she can help herself to become more powerful without her coven.
Motivation
Morality
**Duty: Intelligence**
Sorceress's main mission will always be to find intel for the republic to gain an edge over the CIS. Her methods probably aren't as subtle as other Republic agent's she works with.
**Motivation: Challenge**
Sorceress is looking for someone, anyone that can challenge her martial skills, a battlefield is the best place for that in her opinion.
Description
Species xp 100 10 duty (10 duty exchanged for 10 xp)
40 xp for Willpower
30 xp for Willpower
30 xp for Brawn
Martial Artist (Starting)
5 xp Iron Body
10 xp Parry
15 xp Unarmed Parry
5 xp Parry
5 xp Precision Strike
20 xp Night Sister
5 xp Witchcraft
10 xp Sense Advantage
15 xp Balance
20 xp Coven
25 xp Force Rating
10 xp Enhance
5 xp Control Resilience
5 xp Control Brawl
5 xp Control Coordination