indistinguishable |
2 |
force sensitive, sentinel shadow |
upgrade difficulty of checks to identify character once per rank of indistinguishable |
sleight of mind |
3 |
force sensitive, sentinel shadow |
add a blue per rank of selgiht of mind to stealth checks unless opposition is immune to force powers |
grit |
4 |
force sensitive, sentinel shadow |
+1 strain threshhold |
touch of fate |
1 |
force sensitive |
once per session add 2 blue to any check |
force rating |
1 |
force sensitive |
increase force rating by 1 |
well rounded |
1 |
sentinel shadow |
choose any 2 skills to permanently become career skills |
shroud |
1 |
sentinel shadow |
use a destiny point to make himself undetectable via force powers and make his own force powers go unnoticed for the rest of the encounter |
dodge |
1 |
sentinel shadow |
when targetted by a combat check, may suffer 2 strain to upgrade difficulty of check by ranks in dodge |
side step |
1 |
shien expert |
once per round, may perform side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number to for the round, Strain suffered this way cannot exceed ranksin side step. |
fonditioned |
1 |
shiend expert |
remove 1 black per rank of conditioned from atheltics and coordination checks. reduce the damage and straun suffered by falling by 1 per rank of conditioned. |
street smarts |
1 |
shien expert |
remove 1 black per rank of street smarts from streetwise and knowledge underworkd checks |
reflect |
3 |
shien expert |
when hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect |
parry |
2 |
shien expert |
when hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry |
shien technique |
1 |
shien expert |
when making checks using lightsaber skill, character may use cunning instead of brawn |
counterstrike |
1 |
shien expert |
when an attack misses the character and generates 1 fail or 2 threat, youmay upgrade the next lighsaber check against the attacker during encounter once |
improved reflect |
1 |
shien expert |
when reflecting a hit that generates 1 fail or 3 threat, you may hit one target in medium range with the same damge as the initial hit after original attack resolves |
djem so deflection |
1 |
shien expert |
after using reflect, spend a destiny point to perform move maneuver as an out of turn incidental to close distance with or engage opponents |
defensive stance |
1 |
shien expert |
once per rouund may perform defensive stance maneuver and suffer anumber of strain to upgrade difficulty of all incoming melee attacks by an equal number forthe next round. strain suffered this way may not exceed ranks in defensive stance |
saber throw |
1 |
shien expert |
perform saber throw action: make a lighstaber conbat check as ranged attack at target within medium range adding force die no greater than force rating. you must spend force die on the attack and an additional to have it return to your hand |
dedication |
1 |
shien expert |
grain +1 to a dingle characteristic, this cannot bring the characteristic above 6 |
disruptive strike |
1 |
shien expert |
perform disruptive strike action: make a lightsaber check adding no greater than force rating. spend force points to add failures to next combat check the target makes |