Dane Troika by mck

Species
duros
Career
force sensitive, sentinel
Specializations
shadow
System
Edge of the Empire

6
Threshold 14
Current 2
Threshold 14
Current 2
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
2
4
5
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

flickerphase blade
Range
Engaged
Skill
Lightsaber
breach 1, sunder, accurate 1, inaccurate 1, +1 advantage
Damage
5
Critical
1

150

Weapons & Armor

force empowered myhtril armor
same stats as heavy battle armor encumberance 4 (4 hard points)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
indistinguishable 2 force sensitive, sentinel shadow upgrade difficulty of checks to identify character once per rank of indistinguishable
sleight of mind 3 force sensitive, sentinel shadow add a blue per rank of selgiht of mind to stealth checks unless opposition is immune to force powers
grit 4 force sensitive, sentinel shadow +1 strain threshhold
touch of fate 1 force sensitive once per session add 2 blue to any check
force rating 1 force sensitive increase force rating by 1
well rounded 1 sentinel shadow choose any 2 skills to permanently become career skills
shroud 1 sentinel shadow use a destiny point to make himself undetectable via force powers and make his own force powers go unnoticed for the rest of the encounter
dodge 1 sentinel shadow when targetted by a combat check, may suffer 2 strain to upgrade difficulty of check by ranks in dodge
side step 1 shien expert once per round, may perform side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number to for the round, Strain suffered this way cannot exceed ranksin side step.
fonditioned 1 shiend expert remove 1 black per rank of conditioned from atheltics and coordination checks. reduce the damage and straun suffered by falling by 1 per rank of conditioned.
street smarts 1 shien expert remove 1 black per rank of street smarts from streetwise and knowledge underworkd checks
reflect 3 shien expert when hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect
parry 2 shien expert when hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry
shien technique 1 shien expert when making checks using lightsaber skill, character may use cunning instead of brawn
counterstrike 1 shien expert when an attack misses the character and generates 1 fail or 2 threat, youmay upgrade the next lighsaber check against the attacker during encounter once
improved reflect 1 shien expert when reflecting a hit that generates 1 fail or 3 threat, you may hit one target in medium range with the same damge as the initial hit after original attack resolves
djem so deflection 1 shien expert after using reflect, spend a destiny point to perform move maneuver as an out of turn incidental to close distance with or engage opponents
defensive stance 1 shien expert once per rouund may perform defensive stance maneuver and suffer anumber of strain to upgrade difficulty of all incoming melee attacks by an equal number forthe next round. strain suffered this way may not exceed ranks in defensive stance
saber throw 1 shien expert perform saber throw action: make a lighstaber conbat check as ranged attack at target within medium range adding force die no greater than force rating. you must spend force die on the attack and an additional to have it return to your hand
dedication 1 shien expert grain +1 to a dingle characteristic, this cannot bring the characteristic above 6
disruptive strike 1 shien expert perform disruptive strike action: make a lightsaber check adding no greater than force rating. spend force points to add failures to next combat check the target makes

Force Powers

Force Rating
2
Power
misdirect
Description
the force user creates illusions to fool those around him.

The user may spend a force point to make a target at up to short range unable to perceive a chosen person or object of sil 1 or smaller. Until the beginning of the users next turn, the target cannnot see or sense the hidden person or obect.
Upgrade Effect
Power
influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others

the character may spend force points to stress the mind of one living target he is engaged with inflicting one strain
Upgrade Effect
Power
conjure
Description
the force user calls forth a spectral object to their hand which lasts for a short time.

The user may spend a force point to create a facsimile of a brawl or melee weapon anywhere within engaged range. at the end of the users next turn, this item dissipates. at the GMs discretion, the user can instead conjure a simple tool and other useful low tech items with an encumbrance no greater than 1.
Upgrade Effect
duration commit a force die to sustain 1 conjuration per duration upgrade perchased while it remains in range
magnitude spend a force point to increase the maxiumum encumbranbce of the item that can be conjured by 2 per magnitude upgrade purchased
number Spend 2 force points to create additional idental conjuurations equal to ranks in number upgrade purchased
mastery spend 3 force points to summon the facsimile of a creature of silhouette 1 or smaller instead of an object. This creature is bound to the users will and mindlessly follows that characters commands uuntil the end of the force users next turn. If the user has the corpse of the creature being conjured to imbue with false life, this facsimile lasts until the end of the enoucter instead but the user gains 7 confluct for doing so.

Background

Motivation

Obligations

Description

Other Notes

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