|
Physical Training |
1 |
COTR 21 |
Add {Blue Die per rank to Athletics and Resilience checks} |
|
Grit |
1 |
ROTS 23 |
Gain+1 Strain Threshold |
|
Toughened |
2 |
ROTS 23 |
Gain +2 Wound Threshold |
|
Clanker Killer |
1 |
ROTS 23 |
Before rolling a combat check that targets a droid remove up to the characters ranks in Clanker killer from from the pool and add an equal number of to the results. |
|
Quick strike |
1 |
COTR 21 |
Add per rank of quick strike to combat checks against targets that have not acted yet this ecounter. |
|
Conditioned |
1 |
COTR 21 |
Remove 1 per rank of conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1per rank of conditioned. |
|
Point Blank |
1 |
COTR 21 |
Add 1 damage per rank of point blank to damage of one hit of successful attack using ranged {heavy}or heavy {light}skills at short range or engaged. |
|
Guns blazing |
1 |
COTR 21 |
As an incidental suffer 2 strains to avoid increasing the difficulty of a ranged {light} check to attack with two weapons. |
|
Natural Commando |
1 |
COTR 21 |
Once per session, the character may reroll one ranged {light} or stealth check |
|
Rapid Fire |
1 |
COTR 21 |
May perform add the auto fire item quality to a ranged {light} combat check. After resolving the attack,the weapon runs out of ammo. |
|
Knockdown |
1 |
COTR 21 |
After hitting with a melee attack, may spend symbol to knock the target prone. |