Weapons & Armor
Holdout blaster LIGHT: range short (5 damage, crit 4, short range, very easy to disguise) encum 1
Blaster Carbine HEAVY: range medium, 9 damage 3 crit, encum 2
Vibrotrident: MELEE: range engaged, 3 damage, 2 crit, encum 4, rarity 6
spear able to block incoming attacks and able to use steel alloy blade to cut through steel and stone
Combat Knife MELEE: 1 damage, 3 crit, encum 1
Shock gloves BRAWL: stun 3
Personal Gear
Scanner goggles: thermal imaging and normal vision in the dark, encum 0
Binders: to break free need 4 difficulty dice, athletics or coordination check, encum 0
Electronic lock breaker: automatic anti-security slicing . computer check w advantage
Commlink (clipped onto body), encum 0
net LIGHT: range short, 2 damage
stimpacks x2
Utility belt +1 encumb