Grit |
2 |
|
+1 Strain per rank |
Brace |
1 |
|
Perform the brace maneuver to remove setback due to environmental effects, setback removed cannot exceed ranks in brace |
Expert Tracker |
1 |
|
Remove 1 setback per rank of expert tracker to find or track targets, time taken to track targets reduced by half |
Sniper Shot |
2 |
|
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
True Aim |
2 |
|
Description: Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Lethal Blows |
2 |
|
+10 to critical hits per rank of lethal blows |
Deadly Accuracy (Ranged Heavy) |
1 |
|
Add damage equal to ranks in ranged heavy to damage rolls |
Crippling Blow |
1 |
|
Description: The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target's wound threshold, the target suffers one strain whenever he moves for the remainder of the encounter. |
Targeted Blow |
1 |
|
On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack. |
Deadly Accuracy (Ranged Light) |
1 |
|
Add damage equal to ranks in ranged Light to damage rolls |
Natural Marksman |
1 |
|
Once per session, may reroll and ranged light or ranged heavy check |
Toughened |
1 |
|
+2 Wounds per rank |
Dedication (Brawn) |
1 |
|
+1 Brawn |
Precise Aim |
2 |
|
Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. |
The Bigger They Are (Duration, Decrease Difficulty, Destiny, Ongoing Salvo) |
1 |
|
Once per session, spend 1 destiny point and select a target of silhouette 3 or smaller that you can see. Make an average knowledge warfare check, if successful, you and your allies within medium range ignore armor and soak when inflicting damage with non planetary weapons for 5 rounds. If the target dies or is destroyed before the ability ends, spend a destiny point to select a new target. |
Quick Fix |
1 |
|
Once per session, make one skill check using agility instead of it's normal characteristic |