Cole-Dekan by CSmith76

Species
Human
Career
Mystic/Consular
Specializations
Seer/Sage
System
Force and Destiny

6
Threshold 13
Current 0
Threshold 16
Current 0
Ranged 3
Melee 3

Characteristics

3
4
5
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 5 + 5 Droids
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 5 + 5 Droids
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 5 Droid Flock
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2 +2 Skill (Armor)
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

2-handed Cross Guard Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder,Two-handed (+1DAM),X Guard (DEF=1, 2ADV Disarm,+1 Suc&ADV),Extended Hilt (+1 Dam,Vicious 1)
Damage
8
Critical
2

50
725
212875
9/20

Weapons & Armor

2-handed Cross Guard Lightsaber-1 ENC HP-6

Augmented Armor- +3 soak, +2 defense, 3 encumbrance, 6 hard points-Enhanced optics suite (-2 Dis all perc, sur, vig, and Combat due to darrk, smoke other, +1 Vig), Tracking System (Designate one target seen or tracking, Upgrade check to track, +1 Vig), Vacuum Sealed

Personal Gear

Cybernetics:

Cybernetic Brian Implant
Cybernetic Arms & Legs AG

Gear

Modular Backpack +6 ENC
Oxygen Tank (24 HRS)- 3ENC
portable survival shelter-1 ENC

Load-Bearing Gear +3 ENC
Binders

Utility Belt +1 ENC
Stimpack X2
Service Repair Patch Droid X5 (COMP MECH,-1 dis astro, atro .5 time, com .25 time, .5 craft / repair time)
Flock X5 of Monotask Droids (Perc

Surveyors Bag +2 ENC
Data Pad -1 ENC


Assets & Resources

Advanced Chassis Astrometric Droid

Customizable armor with Utility arms (+4 adv die spend 1 strain for extra maneuver) with X4 Spec Tools (+4 Succ & ADV) and Intl Tool Box (.5 craft / repair time)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions 1 Force & Destiny PG 83 +1 ADV per rank to all vigilance Checks
Keen Eyed 1 Force & Destiny PG 83 -1 Dis per rank from perception and vigilance checks. Decrease time to search by half
Grit 2 Force & Destiny PG 83,71 +1 strain threshold.
Sense Advantage 1 Force & Destiny PG 83 Once per session, may add 2 Dis to 1 NPC's skill check
Force Rating 4 Force & Destiny PG 83,71 +1 Force rating
The force is my Ally 1 Force & Destiny PG 83 Suffer 2 strain to perform force power as maneuver 1 per session
Natural Mystic 1 Force & Destiny PG 83 Once per session, may reroll any 1 Force power check
Kill with Kindness 1 Force & Destiny PG 71 Remove 1 Dis per rank from charm and leadership checks
Researcher 1 Force & Destiny PG 71 Remove 1 Dis per rank from all knowledge checks. Research takes .5 time
Smooth Talker 1 Force & Destiny PG 71 Spend Triumph to earn succ per rank to negotiation checks
Preemptive Avoidance 1 Force & Destiny PG 71 Spned 1 destiny point to disengage from engaged enemy as out of turn incidental
Knowledge Specialization 1 Force & Destiny PG 71 Spend 1 Tri to gain success equal to rank for Knowledge WAR

Force Powers

Force Rating
5
Power
Enhance
Description
When making an Athletics Check, add force die to roll and spend points to gain succ or adv on check.
Upgrade Effect
Control Make the force leap action moving horizontally for short range using 1 FP
Control Commit force die to increase agility
Control May use force jump as a maneuver instead of an action
Control May use enhance on coordination checks
Control May use enhance on piloting (planetary) checks
Control May commit force die to increase brawn
Control May use enhance on piloting (Space) checks
Control May use enhance on resilience checks
Control May use enhance on brawl checks
Range Spend 1 FP to increase to Medium range when using force jump
Control May jump vertical or horizontal using force jump
Power
Seek
Description
Spend 2 FP to gain insight on the general direction of a person or object the character knows about regardless of distance.
Spend 1 FP and pass average (2) dif. Vigilance or opposed Vig. V Dic check to see through one illusion
Upgrade Effect
Magnitude Spend 1FP to eliminate additional illusions equal to Magnitude upgrades
Power
Move
Description
Spend 1 FP to move 1 item SIL 0 that is within short range up to max range.
Upgrade Effect
Strength Spend 1 FP to increase SIL by 1 plus ranks in strength.
Range Increase range equal to range upgrades
Control Discipline check to throw item doing 10 X SIL damage
Range Increase range equal to range upgrades
Magnitude Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Control Can pull items out of secure location or enemy hands
Control May perform fine motor tasks at range
Strength Spend 1 FP to increase SIL by 1 plus ranks in strength.
Magnitude Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Magnitude Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Magnitude Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Strength Spend 1 FP to increase SIL by 1 plus ranks in strength.

Background

Motivation

Morality

Description

Other Notes

Other Assets:
X3 Navigation Directives Program Patterns
X5 Adv Combat Chassis Schematic
X2 Elimination Directives Program Patterns

I have a berth for my ship, The Horizon's Call, in an industrial zone in Coronet. It cost me 500 credits a week and has a prototype and production workshop.

I have a black market contact, a Rodian named Jik'ka, based out of Tatooine.

I have a force artifact I stole from Tatooine along with a bunch of data of a crime syndicate from the bounty on Tatooine.

Currently consuctructing 6 ADV Combat Droids

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