Augmented Armor- +3 soak, +2 defense, 3 encumbrance, 6 hard points-Enhanced optics suite (-2 Dis all perc, sur, vig, and Combat due to darrk, smoke other, +1 Vig), Tracking System (Designate one target seen or tracking, Upgrade check to track, +1 Vig), Vacuum Sealed
Personal Gear
Cybernetics:
Cybernetic Brian Implant
Cybernetic Arms & Legs AG
Utility Belt +1 ENC
Stimpack X2
Service Repair Patch Droid X5 (COMP MECH,-1 dis astro, atro .5 time, com .25 time, .5 craft / repair time)
Flock X5 of Monotask Droids (Perc
Surveyors Bag +2 ENC
Data Pad -1 ENC
Assets & Resources
Advanced Chassis Astrometric Droid
Customizable armor with Utility arms (+4 adv die spend 1 strain for extra maneuver) with X4 Spec Tools (+4 Succ & ADV) and Intl Tool Box (.5 craft / repair time)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions
1
Force & Destiny PG 83
+1 ADV per rank to all vigilance Checks
Keen Eyed
1
Force & Destiny PG 83
-1 Dis per rank from perception and vigilance checks. Decrease time to search by half
Grit
2
Force & Destiny PG 83,71
+1 strain threshold.
Sense Advantage
1
Force & Destiny PG 83
Once per session, may add 2 Dis to 1 NPC's skill check
Force Rating
4
Force & Destiny PG 83,71
+1 Force rating
The force is my Ally
1
Force & Destiny PG 83
Suffer 2 strain to perform force power as maneuver 1 per session
Natural Mystic
1
Force & Destiny PG 83
Once per session, may reroll any 1 Force power check
Kill with Kindness
1
Force & Destiny PG 71
Remove 1 Dis per rank from charm and leadership checks
Researcher
1
Force & Destiny PG 71
Remove 1 Dis per rank from all knowledge checks. Research takes .5 time
Smooth Talker
1
Force & Destiny PG 71
Spend Triumph to earn succ per rank to negotiation checks
Preemptive Avoidance
1
Force & Destiny PG 71
Spned 1 destiny point to disengage from engaged enemy as out of turn incidental
Knowledge Specialization
1
Force & Destiny PG 71
Spend 1 Tri to gain success equal to rank for Knowledge WAR
Force Powers
Force Rating
5
Power
Enhance
Description
When making an Athletics Check, add force die to roll and spend points to gain succ or adv on check.
Upgrade
Effect
Control
Make the force leap action moving horizontally for short range using 1 FP
Control
Commit force die to increase agility
Control
May use force jump as a maneuver instead of an action
Control
May use enhance on coordination checks
Control
May use enhance on piloting (planetary) checks
Control
May commit force die to increase brawn
Control
May use enhance on piloting (Space) checks
Control
May use enhance on resilience checks
Control
May use enhance on brawl checks
Range
Spend 1 FP to increase to Medium range when using force jump
Control
May jump vertical or horizontal using force jump
Power
Seek
Description
Spend 2 FP to gain insight on the general direction of a person or object the character knows about regardless of distance.
Spend 1 FP and pass average (2) dif. Vigilance or opposed Vig. V Dic check to see through one illusion
Upgrade
Effect
Magnitude
Spend 1FP to eliminate additional illusions equal to Magnitude upgrades
Power
Move
Description
Spend 1 FP to move 1 item SIL 0 that is within short range up to max range.
Upgrade
Effect
Strength
Spend 1 FP to increase SIL by 1 plus ranks in strength.
Range
Increase range equal to range upgrades
Control
Discipline check to throw item doing 10 X SIL damage
Range
Increase range equal to range upgrades
Magnitude
Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Control
Can pull items out of secure location or enemy hands
Control
May perform fine motor tasks at range
Strength
Spend 1 FP to increase SIL by 1 plus ranks in strength.
Magnitude
Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Magnitude
Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Magnitude
Spend 1 FP to increase quantity of items moved by 1 plus ranks in magnitude
Strength
Spend 1 FP to increase SIL by 1 plus ranks in strength.
Background
Motivation
Morality
Description
Other Notes
Other Assets:
X3 Navigation Directives Program Patterns
X5 Adv Combat Chassis Schematic
X2 Elimination Directives Program Patterns
I have a berth for my ship, The Horizon's Call, in an industrial zone in Coronet. It cost me 500 credits a week and has a prototype and production workshop.
I have a black market contact, a Rodian named Jik'ka, based out of Tatooine.
I have a force artifact I stole from Tatooine along with a bunch of data of a crime syndicate from the bounty on Tatooine.