Skinshifting |
1 |
|
As a maneuver, may suffer 1 strain to shape-shift. Must make an easy Resilience check to shape-shift into a Silhouette 1 being, an average Resilience check for shape-shifting into Silhouette 2, or a daunting Resilience check for shape-shifting into Silhouette 3. If successful, change appearance to match that of a previously observed character. Threat may be spent to become stuck in that form for 1 week per threat. Any observers who would want to recognize the disguise must attempt a Perception check opposed by Deception. Boosts or setbacks can be added based on how much either have observed the individual, whether the clothing matches, or other factors. |
Stim Application |
1 |
|
Take the Stim Application Action; make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
Projective Telepathy |
1 |
|
As an action, may suffer 1 strain to make an easy Discipline check to cast illusions by causing individuals within medium range to experience a certain sensory detail for 1 round. May project illusions to add setback and remove applicable boosts on Perception checks for recognizing shape-shifting. |
Pressure Point |
1 |
|
When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine. (This ignores soak.) |
Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. |
Surgeon |
2 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Grit |
1 |
|
Gain +1 strain threshold. |