Accurate 1, Stun Setting, 3 hp (2 used by wrist mount)
Damage
7
Critical
3
Exo-Glove
Range
Engaged
Skill
Brawl
increases wearer’s brawn by 1, Knockdown, 2 diff grappling hook thing, concealment alteration reduce enc by 1 (to 1)
Damage
+1
Critical
4
20
480
1305
16/6
Weapons & Armor
MK 1 Katarn-class Commando Armor(exceptional performance, reverse engineered 4 HP)
*Utility Arm Attachment with boost mod, extra free maneuver for 1 strain*
*Repulsor-Assisted Lifting (Athletics skill +2, Add 7 to Brawn for the purpose of determining Encumbrance threshold*
Exo-Glove(Concealment alteration reduce enc by 1 (to 1))
Concealing Robes (starter)
Guard Shoto Lightsaber (starter)
DC-17 Hand Blaster
*Wrist Mount Attachment*
Ashla Staff
Personal Gear
Jedi Utility Belt (starter)
Corellian Arms Model 2 Wrist Mount
Utility Arm Attachment
Verpine Bond Gauntlets (component alteration, reverse engineered, exceptional performance)
Healing Accellerant (Invigoration x1)
Assets & Resources
DUM series Pit Droids x10
Breaker Heavy Hydrospanner
Merr-Sonn VX-A Intelligent Toolbox (halves crafting time)
Simple Tool (Mechanics) (Supreme Craftsmanship adds 1 upgrade, Safety Features adds 1 advantage) 3 Enc
Specialist Tool (Mechanics) (Adds 1 automatic success to checks with skill, Supreme Craftsmanship adds 1 upgrade, Safety Features adds 1 advantage) 1 Enc
Precision Instrument (Mechanics)
Effects: Choose a general skill, remove 2(3) setback dice from checks with that skill. supreme craftsmanship (upgrade skill once), Safety Features adds 1 advantage, exceptional performance reduce extra setback)Enc.3
Contribution Rank Rewards
CR 1 Mechanics Workshop, Spare Parts Bin
CR 2 Workshop Spare Parts Bins x2
4 blueprints for healing accellerant
3 schematic grenade
2 schematics shield
4 Schematics heavy energy rifle
Awards and Medals
Republic Insignia
Critical Injuries & Conditions
Crit 32: :purplediamond 💎:Stunned: The target is staggered until the end of his next turn.
Despair for first encounter “Too good a job”
2 threat on allied social checks for first encounter
Talents
Name
Rank
Book & Page
Description
Shortcut
1
in chase add boost per rank to catch or elude opponent
Conditioned
1
remove setbacks per rank to athletics and coordination checks
Parry
2
3 strain to reduce melee/brawl damage by 2+ranks
Street Smarts
1
remove setbacks for streetwise or knowledge(underworld) by ranks
Slight of Mind
1
add boost per rank for stealth checks unless target is immune to force
Secrets of the Jedi
1
lightsaber career skill, reduce difficulty checks to repair or construct lightsaber by half of knowledge lore ranks, rounded up
Skilled Jockey
1
remove setbacks per rank to piloting planetary and space checks
Master of Shadows
1
2 strain to reduce next stealth/skullduggery check by 1
Toughened
1
+2 wounds per rank
Reflect
1
3 strain to reduce ranged damage by 2+ranks
Nobody's Fool
1
upgrade diffuculty of charm/coercion/deception checks by ranks
Trust No One
1
Dedication
1
+1 Agility
Force Rating
3
+1 Force Rating per rank
Soresu Technique
1
may use Int with Lightsaber attacks
Solid Repairs
2
repair 1 additional hull trauma per rank
Grit
1
+1 Strain Threshold per rank
Inventor
1
when constructing new items or modifying attachments add +1 boost per rank or remove 1 setback per rank
Full Throttle
1
Improved Full Throttle
1
Supreme Full Throttle
1
Improved Shortcut
1
When engaging in a chase or race. the character may sutler two strain to add successes equa to ranks in Shortcut to the check
Force Powers
Force Rating
4
Power
Enhance
Description
Athletics
Upgrade
Effect
Control
Piloting (Space)
Control
Force leap vertical as action
Range
spend pips for range
Control
force leap as maneuver
Control
Piloting (Planetary)
Control
Coordination
Control
force leap horizontal as action
Power
Manipulation
Description
Upgrade
Effect
Mastery
when making a manipulate power check as part of a mechanics skill check, the user may spend 2 pips to add a triumph to the check.
Control
Commit ! force die, 1 weapon or item counts as being undamaged
Control
commit 1 force die to upgrade Computers and Mechanics checks once
Control
Commit force dice up to force rating, increase engaged vehicle or starship hull trauma threshold by 3 per committed die
Range
spend pips to increase range by one band per pip
Control
when making a Mechanics skill check may roll force dice up to force rating and add pips as successes or advantages
Background
Discovered after running a gang of ruffians on a merry chase through the slum district on planetary capital city and dumping them on a Jedi in town for other business. He was literally picked up and hauled to the Jedi Temple on Coruscant with his parent’s permission.
His master brought him to Felucia when they were assigned to assist the troopers already there. Though Cuvier has not seen his master in some time.
Motivation
Duty 300
Duty: Tech Procurement: There is no more prolific or productive time for technological developments than during a war, and this one is no exception. Cuvier sees the true opportunity for Republic victory in the hands of scientists, engineers, and technicians. Not only can they get the most performance from existing machines and resources, but they can design and develop new ships, weapons, medical techniques, and equipment that can provide the vital edge necessary to Defeat the CIS. The way Cuvier sees it, stealing the best developments of the CIS is a crucial way to even the odds.
Motivation: Faith -Goodness of People: Cuvier believes in the inherent goodness of most people. He believes that together, the majority of different: beings in the galaxy can interact to create an all-encompassing civilization that is greater than the sum of its parts.
Full sized red panda, standing an imposing 2 feet tall when in his fighting stance, or surveying his surroundings, when moving quickly he often drops down to all fours where he is just as long as he was tall, in either stance his majestic ringed tail adds another 20 inches.
Other Notes
Chadra-Fan
BR AG INT CUN WP PR
1 3 3 2 1 2
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 90 XP
Special Abilities: Mechanics +1 & Silhouette 0.
Acute Senses: Remove 2 setback dice from their Perception checks, due to their superior hearing, vision and olfactory senses.
90 xp starting
-40 Int 4
-40 Agl 4
-5 shortcut 1 Racer
-5 Conditioned Racer
+150 knight level
-20 padawan survivor
-5 Parry 1 padawan survivor
-5 Street Smarts 1 padawan survivor
-10 slight of mind padawan survivor
-10 secrets of the jedi padawan survivor
-5 Skilled Jockey Racer
-15 master of shadows padawan survivor
-10 toughened padawan survivor
-10 Reflect padawan survivor
-10 enhance
-10 control (enhance)
-10 control (enhance)
-10 range (enhance)
-10 control (enhance)
-5 control (enhance)
-5 Nobody's Fool Padawan Survivor
+20 mission
+20 mission
-5 Control (enhance)
-5 control enhance
+25 mission
-20 Trust No One Padawan Survivor
-25 Dedication Padawan Survivor (Agility)
+25 Mission
-25 Force Rating Padawan Survivor
-10 Manipulation
+20 Mission
-5 Control (manipulate)
-10 Control (manipulate)
+30 Mission
-15 Control (manipulate)
+30 Mission
-15 range (manipulate)
-15 Control (manipulate)
-20 Mastery (manipulate)
+15 Mission
+25 Mission
+15 downtime hours (144)
-40 Soresu Defender
-5 Parry (Soresu Defender)
-10 Soresu Technique (Soresu Defender)
+25 Mission
+15 Mission
-40 Sentinel Artisan
+25
-5 Solid Repairs (Artisan)
-10 Grit (Artisan)
+40
+5 xp
-15 Inventor
-20 Solid Repairs
-20 Force Rating
+20 mission
+20 Mission
-25 Intuitive Improvement
+25 Mission
-30 Knowledge lore 1,2,3
+25 Mission
+20 Mission
-10 Full Throttle(Sentinel Racer)
-15 Improved Full Throttle(Sentinel Racer)
-20 Supreme Full Throttle(Sentinel Racer)
+25 Mission
-20 Force Rating (Sentinel Racer)
+30 Mission
-25 Improved Shortcut