Tono Das by bobfrankly

Species
Twilek
Career
Diplomat
Specializations
Agitator
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

35
125
350
11

Weapons & Armor

Blaster Rifle Enc 4 w/
Laser Sight = Automatic 1 Advantage
Sonic Scope = Track through walls.
Mods: 2 Precise Aiming
Forearm Grip = engaged diff -1
Mods: Accurate +1


Holdout Blaster (RanLight) 5D 4C Short

Armored Clothing (+1 Soak +1 Def)

Personal Gear

Datapad
Hand Scanner
Comlink
Utility Belt
Load Bearing Gear (+3 Encumb)
Disguise Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Plausible Deniability 1 AOR Remove Setback Die per rank of this, from Coercion and Deception Checks
Nobody's Fool 1 AOR Upgrade difficulty of incoming Charm, Coercion, and Deception checks per rank of this

Background

Tono was like many Twileks, born in slavery. His mother passed when he was 4, and he was quickly implemented into the lesser duties in the household of a lesser crime lord. He never even knew who specifically he was working for when he ran away at the age of 12. However he was quickly found and brought back to the household.

After a beating, he was brought before one of the lower leaders. They put him to work scamming the locals. He wasn't good at first, but some lessons (and beatings to keep him focused) made him a quick learner. He developed an eye for detail, and soon became one of their biggest earners.

One day, when he was returning to turn in his earnings, he found the guards missing, the main entrance empty. As he made his way through the building, he found 3 blasters suddenly trained on him. Once the Rebels confirmed he was unarmed, and not a threat, he found out that this small outfit thought they could swindle the rebel alliance. Having never been alone and failing at previous attempts to be alone, the sudden thought of being alone terrified him. So he begged them to take him with them. They finally agreed to, dropped him with a Rebel recruiter who recognized his talents and sent him off for further training.

This felt the same to him. He was doing a job, taking from others and delivering to his bosses.

His third mission changed everything. Gathering intel, he saw a youth being beat within an inch of his life. Memories took over, and he identified with the pain, the terror, and the fear. He used his talents at misdirection to lead the guards to engage with local security, which brought Imperial "peace keepers" down upon the den of smugglers and slavers. No one survived the Imperial intervention. The criminals were corrupt. The Imperials didn't care. The Rebels may have been too late, but they were trying. They were the only ones who were. And at that moment, he became one of them.

Motivation

Peace
No connections

Duties

Resource Acquisition

Description

Blue Twilek with Green Eyes

Other Notes

Twilek starting charecteristics = 1 2 2 2 2 3

XP Sources
Starting XP = +100
Duty 10 for XP = +10
First Char XP = +15
AOR Career, skipping Uni Recruit = +10

XP Expenditures
Brawn to 2 = -20xp
Cunning to 3 = -30xp
Cunning to 4 = -40xp
Deception to rank 1 = Species Bonus, no XP
Negotiation to 1 = Diplomat Career skill gimmie 1
Leadership to 1 = Diplomat Career skill gimmie 2
Deception to 2 = Diplomat Career skill gimmie 3
Know Xeno to 1 = Diplomat Career skill gimmie 4
Coercion to 1 = Agitator Specialization gimmie 1
Know Underworld to 1 = Agitator Specialization gimmie 2
Plausible Deniability Talent = -5 XP
Nobody's Fool Talent = -5 XP


Credits
Starting Credits = 500
Duty 10 for Credits = 2500

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