AR-1: 1x Stimpack, Medium Range
HM-D1: 1x free look into a room before entering, +1 vigilance
PG-55: 3x saved holographic outfits= stun grenade: 6 engaged AOE, disorient 1, Complex 1, stun damage
Assets & Resources
Grapnel Launcher: As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord to pull self to object (or other way around if object is unsecured.) Can pull someone else along as well with an Average (2 difficulty) Athletics check.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Armor Master
1
+1 Soak
Deadly Accuracy
1
Add Rng Hvy rank to 1 successful attack per turn
Jump Up
1
Stand up from prone as an incidental
Stalker
1
+1 to stealth checks
Lethal Blows
3
+10 to critical rolls
Dodge
1
Increase attack rolls against by strain suffered up to ranks possessed
Precise Aim
1
Reduce enemies defense per strain suffered up to ranks possessed
Intimidating
2
Reduce difficulty of coercion checks by by strain suffered up to number of ranks
Grit
1
+1 strain
Toughened
1
+2 wounds
Force Powers
Force Rating
1
Power
Ebb/Flow
Description
Ebb: inflict strain
Flow: recover strain
Upgrade
Effect
Background
Motivation
Morality
25
Description
Other Notes
Arvis: Human Soldier
Takk: Chiss Executioner
Alema: Twi lek Guardian/Soresu Defender
Ehmy: Human Theif
Cal: Human Jedi