Froid by cmndrhurricane

Species
human
Career
soldier
Specializations
medic, trailblazer, recruit
System
Edge of the Empire

6
Threshold 21
Current 14
Threshold 18
Current 12
Ranged 1
Melee 1

Characteristics

3
4
5
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 0 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 3 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

blaster rifle
Range
Long
Skill
Ranged: Heavy
stun
Damage
9
Critical
3
vibroknife
Range
Engaged
Skill
Melee
pierce 2, vicious 1
Damage
1
Critical
2
AP-M1 Armor Piercing Grenade x2
Range
Short
Skill
Ranged: Light
blast 4, pierce 4
Damage
13
Critical
3

0
1000
10000
14/15

Weapons & Armor

blaster rifle
900 creds
4/4 HP
custom grip +1 boost, -1 setback
"Bantha's Eye" Laser Sight +1 adv
envirnmental adaptation kit
electronic sighting system, +1 boost, decrease diff on long+

HT-77 Cold Assault Armor
4000
1/2
custom fit -2 setback on stealth and agility

vibroknife
250
0/2

Personal Gear

7/8
rifle
extra reload
8 stimpacks
thermal cloak

Load-Bearing Gear 2/3
AP-M1 Armor Piercing Grenade
AP-M1 Armor Piercing Grenade
Military Traumapac

backpack 3/4
medpack
antishock blanket

Assets & Resources

load bearing gear
backpack
medpack
comlink
antishock blanket, reduce critheal check by 1
traumapack

Critical Injuries & Conditions

31, 1p, Stunned: The target is staggered until the end of his next turn.

Talents

Name Rank Book & Page Description
grit 5 medic, trailblazer, recruit +1 strain
stimpack specialisation 3 medic stimpack heals +1 per rank
surgeon 2 medic when making medicinecheck to heal, gain +1 wound per rank
bacta specialist 1 medic heal +1 per rank by bacta tank or long term care
forager 1 medic remove 2 setback for gathering food, water, shelter. Half the time
toughened 4 medic, trailblazeer, recruit +2 wounds
well rounded 1 medic gain two careerskills (cool, coordination)
dodge 3 medic, trailblazer incidental, suffer strain to ranks, upgrade combatcheck on you
stim application 1 medic diff 2 action medicine check. one engaged ally suffer 4 strain, gain 1 characteristic for the encounter
improved stim app 1 medic diff 3 medicine check, target suffer one train instead
supreme stim application 1 medic if stim app gains triumph, increase one more characteristic
it's not that bad 1 medic once per session, when ally gains a crit, action medicine check diff 3 to stop the ally from gaining the crit
dedication 3 medic, trailblazer, recruit gain characterisitc (int, agility, int)
anatomy lessons 1 medic after succesfull attack, spend destiny for damage +intellect
stalker 1 trailblazer bonus to stealth and coordination
disorient 2 trailblazer spend 2 adv to disorient target for rounds up to ranks
prey on the weak 2 trailblazer on disoriented targets, ad damage up to ranks
prime positions 1 trailblazer when character or ally in short range is in cover, gain soak equal to rank
blind spot 1 trailblazer character and allies in shortrange gain adv to combat chacks while in cover
ambush 1 trailblazer while in cover, spend maneuver to add damage equal to stealth ranks in short range
second win 3 recruit once per encounter, incidental to recover strain equal to ranks
vehicle training 1 recruit gunner and pilot planetary are creer skills
quick draw 1 recruit once per round, draw or holster a weapon or item as an incidental
jump up 1 recruit may stand up as an incidental
enduring 1 recruit +1 soak
natural doctor 1 medic once per session, may reroll a medicine check

Background

Motivation

Obligations

Description

Other Notes

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