grit |
5 |
medic, trailblazer, recruit |
+1 strain |
stimpack specialisation |
3 |
medic |
stimpack heals +1 per rank |
surgeon |
2 |
medic |
when making medicinecheck to heal, gain +1 wound per rank |
bacta specialist |
1 |
medic |
heal +1 per rank by bacta tank or long term care |
forager |
1 |
medic |
remove 2 setback for gathering food, water, shelter. Half the time |
toughened |
4 |
medic, trailblazeer, recruit |
+2 wounds |
well rounded |
1 |
medic |
gain two careerskills (cool, coordination) |
dodge |
3 |
medic, trailblazer |
incidental, suffer strain to ranks, upgrade combatcheck on you |
stim application |
1 |
medic |
diff 2 action medicine check. one engaged ally suffer 4 strain, gain 1 characteristic for the encounter |
improved stim app |
1 |
medic |
diff 3 medicine check, target suffer one train instead |
supreme stim application |
1 |
medic |
if stim app gains triumph, increase one more characteristic |
it's not that bad |
1 |
medic |
once per session, when ally gains a crit, action medicine check diff 3 to stop the ally from gaining the crit |
dedication |
3 |
medic, trailblazer, recruit |
gain characterisitc (int, agility, int) |
anatomy lessons |
1 |
medic |
after succesfull attack, spend destiny for damage +intellect |
stalker |
1 |
trailblazer |
bonus to stealth and coordination |
disorient |
2 |
trailblazer |
spend 2 adv to disorient target for rounds up to ranks |
prey on the weak |
2 |
trailblazer |
on disoriented targets, ad damage up to ranks |
prime positions |
1 |
trailblazer |
when character or ally in short range is in cover, gain soak equal to rank |
blind spot |
1 |
trailblazer |
character and allies in shortrange gain adv to combat chacks while in cover |
ambush |
1 |
trailblazer |
while in cover, spend maneuver to add damage equal to stealth ranks in short range |
second win |
3 |
recruit |
once per encounter, incidental to recover strain equal to ranks |
vehicle training |
1 |
recruit |
gunner and pilot planetary are creer skills |
quick draw |
1 |
recruit |
once per round, draw or holster a weapon or item as an incidental |
jump up |
1 |
recruit |
may stand up as an incidental |
enduring |
1 |
recruit |
+1 soak |
natural doctor |
1 |
medic |
once per session, may reroll a medicine check |