Rald Zukoll by Sluissi42

Species
Besalisk
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 9
Current 0
Ranged 0
Melee 2

Characteristics

4
1
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1, add 1 black die to checks to locate hidden vibroknucklers on person, can't do stun damage
Damage
+1
Critical
2
Vamblade
Range
Engaged
Skill
Brawl
Defensive 1, (Sundern Accurate 1 when in pair)
Damage
+1
Critical
3

0
0
26
6/9

Weapons & Armor

- Vibroknucklers (hidden)
- 2 Vamblades

- Heavy Clothing

Personal Gear

- Handheld Comlink
- Restraining Bolt
- Binder
- 3 Ration Packs

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Additional Limbs 1 Special Modifications 21 Has 4 arms, as a result you automatically gain a 2nd maneuver each turn, but still may not take more than 2 maneuvers each turn.
Intimidating 1 Core 137 When attempting a Coercion check, the character may suffer a number of strain to downgrade the dif- ficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number can- not exceed his ranks in Intimidating.
Street Smarts 1 Core 144 Remove 1 black die per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Fearsome 1 Dangerous Covenants 32 When an adversary becomes engaged with the char- acter, the character may force the adversary to make a fear check, with the difficulty equal to the charac- ter's ranks in Fearsome.

Background

Motivation

Adrenaline Junky

Obligations

Bounty: Was captured by Hutts and worked for them a short time but ran away.

Description

Other Notes

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