Threshold | 13 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 1 |
Melee |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
BlasTech DL-7H Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Heavy |
|
Damage8 |
Critical3 |
||
BlasTech DH-X Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 3, Pierce 2 |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Rapid Recovery | 1 | 33 | When recovering strain after an encounter, recover 1 additional strain per rank of rapid recovery. |
Bought Info | 1 | 33 | Instead of making a knowledge check, may take a bought info action: spend equal to 50 times the difficulty of the checks to pass with one. |
Street Smarts | 2 | 33 | Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. |
Informant | 1 | 33 | Once per session, may reveal a contact who can shed light on a chosen subject. |
Good Cop | 1 | 33 | May spend two (Light symbol?) from charm or Negotiation check ability of ally's subsequent social interaction check against the targets number of times equal to agility rank. |