Jeket Fal by Xadeem

Species
Mikkian
Career
Consular
Specializations
Niman Disciple
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

255
145
4 (11)

Weapons & Armor

Lightsaber
Concealing Robes

Personal Gear

Comlink (Handheld)
Utility Belt
Stimpack x4
Breath Mask/Respirator
Datapad
Backpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 FaD pg When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody's Fool 1 FaD pg May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Niman Technique 1 FaD pg When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Technique 2 FaD pg When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Sum Djem 1 FaD pg May spend Triump or 2 Advantage with successful Lightsaber check to disarm opponent
Dedication 1 FaD pg Cain +1 to a single characteristic. This cannot bring a characteristic above 6.
Sense Emotions 1 FaD pg Add 1 Boost Die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Reflect 2 FaD pg When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 1 FaD pg +1 Strain Threshold per Rank.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend O to sense all living things within short range (including sentient and non-sentient beings).
The user may spend O to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control Effect: Spend O The Force user senses the current thoughts of one living target with whom he is engaged.

Background

Rescued from the slaughter of the younglings at the Jedi Temple on Coruscant by his master, Jeket was raised and taught by the old Ithorian. His master ingrained in him the desire to reclaim any lost relics of the Jedi, to keep them out of either Imperial hands, or of those who saw them as just baubles of the past. After his master died, Jeket left to travel the galaxy, where he eventually crossed paths with the burgeoning Rebellion. Deciding that helping them out might also help himself in seeking relics of the Order.

Motivation

The Jedi: The PC believes the Jedi were the greatest part of what was good in the galaxy and that their elimination destroyed the moral and ethical fabric of civilization. He is determined to help restore them to their rightful place. Alternatively, he simply believes in the philosophy and teachings of the Jedi and knows that fighting the Empire is what they would do.

Duties

Resource Acquisition: There are never enough supplies to fully support those fighting against the juggernaut that is the Empire, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing, weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg. borrow, and steal anything for the cause.

Morality: Reason/Apathy
Reason - The character is able to look at situations objectively, and observe the natural state of things without being influenced by strong emotions.
Apathy - The character's skill at detached observation can often lead to a cold pragmatism in which the emotional cost of choices is not taken into consideration.

Description

Reddish-Orange skin pigmentation, with many long, cylindrical head tendrils that taper from larger at the base, to thin and pointed at the tip.
Large, bright blue eyes.
Black facial markings/tattoos in various lines and whorls.
Wears black concealing robes with a hood over common, basic clothing of browns and tans. A utility belt is strapped around the waist. Supple brown leather boots can be seen under the robes.

Other Notes

Sensory Tendrils: Add 1 Boost Die to all Perception checks.

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