Barenia by Mattronomicon

Species
Arcona
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

2
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

1
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Damage
9
Critical
3

5
615
1

Weapons & Armor

Blaster Rifle
Armoured Clothing

Personal Gear

Comlink (Handheld)
Electrobinoculars
Stimpack x2
Binders x2
Sabacc Deck
Backpack
Extra Reloads
Glow Rod
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 1 EotE 59 Add • per rank of Stalker to all Stealth and Coordi- nation checks.
Lethal Blows 1 EotE 59 Add +10 per rank of Le- thal Blows to any Critical Injury results inflicted on opponents.
Grit 1 EotE 59 Gain + 1 strain threshold.
Precise Aim 1 EotE 59 Once per round, may per- form Precise Aim maneu- ver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Quick Strike 1 EotE 59 Add • per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Background

Motivation

Greed: Money is the prime motivator for this character. The character may be active in business, investing, or the tried-
and-true method of theft to increase his credit bank.

Pet: The character is close with a pet or animal companion of some sort, a relatively small non-combatant

Obligations

30

Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.

Addiction: The character has a strong addiction he must keep feeding. Whether it's a physical addiction to stims. dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the
character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction. Avoiding this Obligation has an almost immediate result—withdrawal. The exact nature depends on the
addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from • to • • • to skill checks.

Description

Other Notes

Desert Dwellers: Remove 1 setback dice imposed due to arid or hot environmental conditions.

Mood Readers: Add 1 advantage to any Charm or Negotiation check they make.

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