Background
Motivation
Greed: Money is the prime motivator for this character. The character may be active in business, investing, or the tried-
and-true method of theft to increase his credit bank.
Pet: The character is close with a pet or animal companion of some sort, a relatively small non-combatant
Obligations
30
Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.
Addiction: The character has a strong addiction he must keep feeding. Whether it's a physical addiction to stims. dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the
character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction. Avoiding this Obligation has an almost immediate result—withdrawal. The exact nature depends on the
addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from • to • • • to skill checks.
Description