Harzik by ShellShock

Species
Human
Career
Mystic
Specializations
Makashi Duelist
System
Force and Destiny

2
Threshold 13
Current 2
Threshold 16
Current 1
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
2
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Curved Hilt (free Advantage on successful combat checks), Defensive (+1 melee defense)
Damage
10
Critical
1

15
445

Weapons & Armor

Jedi Battle Armor (+1 defense, 2 soak, 5 encum, 5 hard parts)
- custom fit (removes a setback die from Athletics and Stealth checks)
-cortosis weave (Cortosis quality, makes it immune to pierce and breached)

Personal Gear

5 stimpacks
Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist Disarm 1 Spend 2 strain to avoid disarmed/have weapon damaged/destroyed
Makashi Technique 1 With Lightsaber skills, can use Presence instead of Brawn
Parry 4 When hit by a melee attack, suffer 3 strain to reduce damage by 2 + rank
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating
Detication 1 +1 to any characteristic (Presence)
Grit 3 +1 strain theshold
Duelist's Training 1 Add boost die to melee and lightsaber checks when engaged with only one enemy
Feint 1 Spend Triumph or 3 Advantage on missed melee attack to upgrade difficulty for enemy's next attack by Feint's rank
Improved Parry 1 When parrying a hit that generated a Despair or 3 Threat, may hit attacker with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves
Defensive Training 1 When wielding a lightsaber, melee, or brawl weapon, the weapon gains the Defensive quality equal to this skill's rank
Makashi Flourish 1 Once per encounter, perform Makashi Flourish action. Make Average Lightsaber (presence) check . 1 Engaged enemy suffers strain equal to success rolls, and heal the same amount in strain
Sum Djem 1 May spend Triumph or two Advantage with successful Lightsaber check to disarm enemy.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the force user may roll an Enhance power check as part of the pool. The user may spend a force die to gain a success or advantage on the check.
Upgrade Effect
Control Enhance can be used with Coordination, Resilience, or Brawl.
Basic Power When making an Athletics check, the force user may roll an Enhance power check as part of the pool. The user may spend a force die to gain a success or advantage on the check.
Control Take a Force Leap action: Make an Enhance power check. The user may spend a force die to jump horizontally AND/OR vertically to any location in short range.
Control Ongoing effect: commit force die to increase Brawn by 1.

Background

Motivation

Morality

Description

Other Notes

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