Jedi Battle Armor (+1 defense, 2 soak, 5 encum, 5 hard parts)
- custom fit (removes a setback die from Athletics and Stealth checks)
-cortosis weave (Cortosis quality, makes it immune to pierce and breached)
Personal Gear
5 stimpacks
Comlink
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Resist Disarm
1
Spend 2 strain to avoid disarmed/have weapon damaged/destroyed
Makashi Technique
1
With Lightsaber skills, can use Presence instead of Brawn
Parry
4
When hit by a melee attack, suffer 3 strain to reduce damage by 2 + rank
Intense Presence
1
Spend 1 Destiny Point to recover strain equal to Presence rating
Detication
1
+1 to any characteristic (Presence)
Grit
3
+1 strain theshold
Duelist's Training
1
Add boost die to melee and lightsaber checks when engaged with only one enemy
Feint
1
Spend Triumph or 3 Advantage on missed melee attack to upgrade difficulty for enemy's next attack by Feint's rank
Improved Parry
1
When parrying a hit that generated a Despair or 3 Threat, may hit attacker with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves
Defensive Training
1
When wielding a lightsaber, melee, or brawl weapon, the weapon gains the Defensive quality equal to this skill's rank
Makashi Flourish
1
Once per encounter, perform Makashi Flourish action. Make Average Lightsaber (presence) check . 1 Engaged enemy suffers strain equal to success rolls, and heal the same amount in strain
Sum Djem
1
May spend Triumph or two Advantage with successful Lightsaber check to disarm enemy.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the force user may roll an Enhance power check as part of the pool. The user may spend a force die to gain a success or advantage on the check.
Upgrade
Effect
Control
Enhance can be used with Coordination, Resilience, or Brawl.
Basic Power
When making an Athletics check, the force user may roll an Enhance power check as part of the pool. The user may spend a force die to gain a success or advantage on the check.
Control
Take a Force Leap action: Make an Enhance power check. The user may spend a force die to jump horizontally AND/OR vertically to any location in short range.
Control
Ongoing effect: commit force die to increase Brawn by 1.