Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 3 | ||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 3 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
Vicious 4 |
Damage10 |
Critical2 |
|
8-Guage Scattergun |
RangeShort |
SkillRanged: Heavy |
|
Blast 3, Knockdown |
Damage7 |
Critical6 |
|
Coronet Arms H-7 "Equalizer" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Superior (automatic advantage), Stun Setting |
Damage7 |
Critical2 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Improved Quickdraw | (10xp GS) | May use the Quick Draw incidental twice per round | |
Silhouette 0 | Racial | is a silhouette 0 size character | |
Rapid Reaction (2) | (5xp GS)(20xp GS) | Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks | |
Utinni! | Racial | Remove setback die per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the usual time. | |
Quick Strike | (10xp GS) | Add boost die per ranks of Quick Strike to combat checks against targets that have not acted yet this encounter | |
Quick Draw | (5xp GS) | Once per round, draw or holster a weapon or item as an incidental. | |
Grit | (5xp GS) | +1 Strain Threshold | |
Lethal Blows | (10xp GS) | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
Toughened | (15xp GS) | +2 Wound Threshold | |
Dodge | (15xp GS) | When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | |
Sorry About the Mess | (15xp GS) | Decrease the Critical rating of a weapon by 1, to a minimum of 1, against targets that have not acted yet this round. | |
Guns Blazing | (20xp GS) | Use the Guns Blazing incidental; suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with more than one weapon. |