Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 4 | ||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | X | 4 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Surgeon (Rank 2) | F&D, 69 | When making a Medicine check to help a character heal wounds, they heal 1 additional wound per rank. | |
| Physician | F&D, 69 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank. | |
| Healing Trance | F&D, 69 | Commit FD. For every full encounter committed, heal 1 wound per rank. | |
| Dedication | F&D, 69 | +1 to any Characteristic per rank (Intellect). | |
| Natural Doctor | F&D, 69 | Once per session, re-roll any 1 Medicine check. | |
| Force Rating (Rank 3) | F&D, 69 | +1 Force Rating per rank. | |
| Grit (Rank 3) | F&D, 71 | +1 Strain Threshold per rank. | |
| Kill with Kindness | F&D, 71 | Remove Setback per rank from Charm and Leadership checks. | |
| Researcher (Rank 2) | F&D, 71 | Remove Setback per rank from all knowledge checks. Researching takes half the time. | |
| Confidence | F&D, 71 | Reduce the difficulty of Discipline checks to resist fear by 1 per rank. | |
| Smooth Talker | F&D, 71 | When making Deception checks, spend Triumph to add successes equal to ranks. | |
| Preemptive Avoidance | F&D, 71 | Spend 1 Destiny Point to disengage from an engaged enemy as an out-of-turn incidental. | |
| Knowledge Specialization | F&D, 71 | When making Lore checks, may spend Triumph to add successes equal to ranks. |
| Upgrade | Effect |
|---|---|
| Control |
Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine. |
| Range (Rank 2) | Spend F to increase the range by bands equal to ranks purchased. |
| Magnitude (Rank 2) | Spend F to affect 1 additional target within range per rank purchased. |
| Control |
Heal: Spend F to remove 1 status effect from target.
Harm: Spend F to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict. |
| Control |
Heal: If no Dark side pips were used, target heals strain equal to wounds healed.
Harm: If any Dark side pips were used, user heals strain equal to wounds inflicted. |
| Strength |
Heal: Spend F to heal 1 additional wound per rank purchased.
Harm: Spend F to increase the wound inflicted by 1 per rank purchased. |
| Upgrade | Effect |
|---|---|