Shreaf Suji by jhendrix05

Species
Nautolan
Career
Engineer
Specializations
Saboteur
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
4
4
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 44 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Proton Grenade
Range
Short
Skill
Ranged: Light
Variable damage for additional grenades: +20,+30,+40,+50 (150max). After 5, blast radius increased by one band per grenade
Damage
12+20
Critical
0
G2 Concussion Grenade
Range
Short
Skill
Ranged: Light
Qualities: Blast 10, Concussive2, Disorient 5, Limited Ammo 1 Features: Disorient affects all characters in Short range, even if not damaged
Damage
10
Critical
5
D-24 Inferno Grenade
Range
Short
Skill
Ranged: Light
Qualities: Blast 8, Burn 2, Limited Ammo 11
Damage
8
Critical
3
WW-41CryoBan Grenade
Range
Short
Skill
Ranged: Light
Qualities: Blast 8, Disorient 3, Ensnare 3, Limited Ammo 1, Vicious 2 Features: If using to put out a fire, CryoBan grenade adds Boost to the attemt
Damage
8
Critical
2
Spore/B Stun Grenade
Range
Short
Skill
Ranged: Light
Qualities: Blast 8, Concussive 2, Limited Ammo 1, Stun Damage Features: The first time a character hit by this grenade (even if he suffers no damage) must roll a single Challenge. As long as the character doesn't roll a
Damage
6
Critical
3
MK II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

20
340
7000
18/20

Weapons & Armor

Pioneer Armor
Model 44 Blaster Pistol
Proton Grenade (8)
G2 Concussion Grenade (3)
WW-41CryoBan Grenade (1)
Spore/B Stun Grenade (1)
MK II EMP Grenade (3)

Personal Gear

Mk. VI Modular Backpack
A broken sith holocron (but don't know what it is)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 strain threshold
Resolve 2 When a character involuntarily suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1
Commanding Presence 1 Remove SETBACKS per rank of Commanding Presence from Leadership and Cool checks
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic +1
Mater Grenadier 1 Decrease the ADVANTAGE cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Powerful Blast 1 Increase Blast damage delat by explosives, explosive weapons, and grenades by +1 per rank of of Powerful Blast
Rapid Recovery 1 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery
Selective Detonation 1 When using a weapon with the Blast quality spend to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation
Toughened 1 Gain +2 wound theshold
Second Wind 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind

Background

Motivation

Obligations

Description

Other Notes

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