Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 2 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Model 44 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage6 |
Critical3 |
||
| Proton Grenade |
RangeShort |
SkillRanged: Light |
|
| Variable damage for additional grenades: +20,+30,+40,+50 (150max). After 5, blast radius increased by one band per grenade |
Damage12+20 |
Critical0 |
|
| G2 Concussion Grenade |
RangeShort |
SkillRanged: Light |
|
| Qualities: Blast 10, Concussive2, Disorient 5, Limited Ammo 1 Features: Disorient affects all characters in Short range, even if not damaged |
Damage10 |
Critical5 |
|
| D-24 Inferno Grenade |
RangeShort |
SkillRanged: Light |
|
| Qualities: Blast 8, Burn 2, Limited Ammo 11 |
Damage8 |
Critical3 |
|
| WW-41CryoBan Grenade |
RangeShort |
SkillRanged: Light |
|
| Qualities: Blast 8, Disorient 3, Ensnare 3, Limited Ammo 1, Vicious 2 Features: If using to put out a fire, CryoBan grenade adds Boost to the attemt |
Damage8 |
Critical2 |
|
| Spore/B Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Qualities: Blast 8, Concussive 2, Limited Ammo 1, Stun Damage Features: The first time a character hit by this grenade (even if he suffers no damage) must roll a single Challenge. As long as the character doesn't roll a |
Damage6 |
Critical3 |
|
| MK II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | Gain +1 strain threshold | |
| Resolve | 2 | When a character involuntarily suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1 | |
| Commanding Presence | 1 | Remove SETBACKS per rank of Commanding Presence from Leadership and Cool checks | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic +1 | |
| Mater Grenadier | 1 | Decrease the ADVANTAGE cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. | |
| Powerful Blast | 1 | Increase Blast damage delat by explosives, explosive weapons, and grenades by +1 per rank of of Powerful Blast | |
| Rapid Recovery | 1 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery | |
| Selective Detonation | 1 | When using a weapon with the Blast quality spend to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation | |
| Toughened | 1 | Gain +2 wound theshold | |
| Second Wind | 1 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind |