Edge of the Empire
| Threshold | 11 |
| Current | 7 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage2 |
Critical3 |
||
| Blaster Rifle with Telescopic Sight |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting. Makes long range at Average |
Damage9 |
Critical3 |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Convincing Demeanor | Remove 1 setback from deception or skulduggery | ||
| Rapid Recovery | Heal 1 additional strain at the end of an encounter | ||
| Stalker (3) | Add 3 boost to stealth and coordination checks | ||
| Grit (2) | +2 Strain threshold | ||
| Quick Strike | Add 1 boost to combat checks against targets that haven't acted yet | ||
| Shortcut | During chases, add 1 boost to checks to capture or escape. | ||
| Outdoorsman (2) | Remove 2 setback to moving through terrain or manage environmental effects. Reduce overland time by 1/4. | ||
| Forager (2) | Remove 4 setback from foraging. Foraging takes 1/4 time. | ||
| Toughened | +2 Wound Threshold | ||
| Natural Hunter | Once per session, re-roll a vigilance or perception check |