Perform the Force Protection maneuver; suffer 1 strain and commit force die up to ranks of force protection. Increase soak by number of force die committed until beginning of next turn. Suffer 1 strain every turn force die remains committed.
Body Guard
1
Once per round, perform the body guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in body guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number
Physician
1
When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of physician
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (force point use): When guiding and shaping thoughts, only force point generated dark side may be used to generate negative emotions such as rage, fear,
and hatred. Only force point generated from light side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from force point generated from either light or dark
The character may spend force point to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
Range
Increase range band to short
Control
When making a coercion, charm, deception, leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend force point to gain success or advantage on the check (user's choice)