Joey Wheeler by Joeywheeler13

Species
Human
Career
Guardian
Specializations
Protector
System
Force and Destiny

5
Threshold 16
Current 4
Threshold 12
Current 4
Ranged 1
Melee 1

Characteristics

4
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, vicious 1
Damage
+1
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

10
180
115
11

Weapons & Armor

Armored Clothing Enc 3 (-3 worn)
Brass Knuckles Enc 1
Vibroknife Enc 1
Heavy Blaster Pistol Enc 3

Personal Gear

Handheld Comlink
Stimpack x4
Emergency Repair patch x3
Extra Reloads x1 Enc 1
Backpack Enc +4
Tent Enc 4
Climbing Gear Enc 1
Yoda Holocron

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 +2 Wound Threshold
Force Protection 1 Perform the Force Protection maneuver; suffer 1 strain and commit force die up to ranks of force protection. Increase soak by number of force die committed until beginning of next turn. Suffer 1 strain every turn force die remains committed.
Body Guard 1 Once per round, perform the body guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in body guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number
Physician 1 When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of physician

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (force point use): When guiding and shaping thoughts, only force point generated dark side may be used to generate negative emotions such as rage, fear,
and hatred. Only force point generated from light side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from force point generated from either light or dark
The character may spend force point to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Range Increase range band to short
Control When making a coercion, charm, deception, leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend force point to gain success or advantage on the check (user's choice)

Background

Set out to learn more about force powers

Motivation

Become a Jedi

Morality

Emotional Strength: Bravery
Emotional Weakness: Coldness
Conflict: 0
Morality: 65

Description

Other Notes

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