Resplendant Robes: Soak 1 : Features - if wearer draws attention to herself allies in medium range add bonus blue to Perception, Skullduggery, and Stealth check.
Cargo Clothing - 1 carry 3 items up to encumberence 1 Mod
Scanner Goggles - may see normally in dark
Emergency medpac, lockpicking tools, comlink
Concibine outfit
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Black Market Contacts
1
132 of EE Core
When looking to purchase illegal, exotic, or black market goods, the character may decrease an item’s rarity by one level per rank in Black Market Contacts. For each level an item’s rarity is decreased, its cost increases by 50% of its base cos
Bypass Security
1
133 of EE Core
Remove ■ equal to the character’s ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked doo
Hidden Storage
1
137 of EE Core
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable ( ♦ ♦ ♦ ♦ ♦ ) difficulty
Street Smarts
1
144 EE Core
Remove ■ per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Uncanny Senses
2
Add □ per rank of Uncanny Senses to all Perception checks.
Overwhelm Emotion
1
May add 1 Y per Force Rating to Charm. Coerce, or Deceit checks. Light and Dark add Success to some checks and failureto others.
Sense Emotion
1
Add □ to all Charm. Coercion, and Deception checks unless the target is immune to Force powers
Convincing Demeanor
1
Remove ■ per rank of Convincing Demeanor from Deceit or Skulduggery checks
Narrow Escape
1
Once per game session, the character may spend two Destiny Points to make a Hard (ddd) Streetwise check. If successful, thecharacter is immediately able to flee from the current personal-scale combat encounter unscathed. The challenge is not overcome ordefeated, but the character is able to evade the hazard or threat for the time being. The exact nature of what the character is trying toaccomplish, as well as the end results, must be approved by the GM (see Narrative Abilities on page FC38), but should be suitablycreative or daring.
Force Powers
Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (/ use): When guiding and shaping thoughts, only dark side may be used to generate negative emotions such as rage, fear, and hatred. Only light points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either or .
The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain
Upgrade
Effect
Control
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend to gain success or advantages (user’s choice) on the check.
Range
Spend to increase power’s range by a number of range bands equal to range upgrades purchased.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend force points to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user’s next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Range x1
Spend to increase power’s range by a number of Force points range bands equal to Range upgrades purchased.
Power
Warde's Foresight
Description
The force user can feel the Force flowing around another specific individual to gain insight into what the person might do. The user may spend a destiny point of either color to gain hints about another individual within short range is likely to do in the near future
Upgrade
Effect
Range
Spend a force point to increase powers range by a band equal to purchase
Strength
Spend 2 forcepoints to add blue die equal to strngth upgrade to next check against target