Edge of the Empire
| Threshold | 16 |
| Current | 6 |
| Threshold | 13 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | +[B] | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 2 | +[B][B] | |
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | +[B] | |
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | -[S] | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | +[B] | |
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | -[S] | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Integrated Gauntlet Vibroblade |
RangeEngaged |
SkillBrawl |
|
| Pierce 1; Vicious 1; Quickdraw |
Damage1 |
Critical2 |
|
| DC-15s Pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1; Stun Setting |
Damage7 |
Critical3 |
|
| DC-17m Blaster Configuration |
RangeMedium |
SkillRanged: Heavy |
|
| Autofire; Pierce 2 |
Damage9 |
Critical3 |
|
| DC-17m Sniper Configuration |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 1; Cumbersome 2; Limited Ammo 5; Pierce 3; Vicious 1; +[S][S] Shooting into Short/Engaged |
Damage11 |
Critical2 |
|
| DC-17m Anti-Armor Configuration |
RangeMedium |
SkillGunnery |
|
| Blast 5; Cumbersome 3; Limited Ammo 2; Pierce 5 |
Damage15 |
Critical3 |
|
| Frag Grenade |
RangeMedium |
SkillRanged: Light |
|
| Blast 6; Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Add (1) bonus die to Athletics and Resilience checks | |
| Prime Positions | 2 | Clone Officer | Any Ally in Short range add (2) Soak against ranged attacks while in cover |
| Steady Aim | 1 | Retired Clone Trooper | Don't lose benefits of aim if performing another maneuver or action |
| Spare Clip | 1 | Retired Clone Trooper | Cannot run out of ammo due to a Despair roll |
| Tactical Advance | 1 | Clone Officer | Suffer 2 strain to perform Tactical Advance Incidental. Until my next turn allies in short range can leave cover and still get benefits |
| Command | 2 | Clone Officer | Add (2) Boost when maing Leadership checks. Affected targets add 1 Boost to Disicpline checks for 24 hours |
| Field Commander | 1 | Clone Officer | Make a 2 difficulty Leadership check. Allies equal to PR take 1 strain to move |
| Improved Field Commander | 1 | Clone Officer | Field Commander affects 2x PR allies, TRI allows 1 strain to action |
| Toughened | 1 | Retired Clone Trooper | Gain +2 wound Threshhold |
| Dedication | 1 | Clone Officer | Add +1 to Presence |
| Clanker Killer | 1 | Clone Officer | Before rolling combat check against droids, substitute [B] for +SUC/ADV |
| First Among Brothers | 1 | Clone Officer | When a check doesnt generate THR, add (1) ADV, spend only on allied clones |
| Coordinated Assult | 1 | Clone Officer | Perform Manuever to add ADV to combat checks of (ENGAGED) allies equal to Leadership |
| Improved Scrap 'Em | 1 | Clone Officer | Scrap 'Em affects twice the number of allies, +[B][B] to combat checks against target |
| For the Republic! | 1 | Clone OFficer | When an ally is incapacitated or killed, make a 4 difficulty Leadership check to let the ally act until the end of the following round |