Abachuwable by Sesamarna

Species
Cerean
Career
Consular
Specializations
Healer
System
Force and Destiny

2
Threshold 14
Current 14
Threshold 18
Current 5
Ranged 0
Melee 0

Characteristics

2
1
6
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 3

Attacks

Slugthrower Pistol
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5

25
360
45
3

Weapons & Armor

Slugthrower Pistol
Lightsaber

Personal Gear

Physician's Kit - 1 blue die

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Physician 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Healing Trance 2 Commit force for every full encounter. Force remains committed, heal 1 wound per rank of heal trance
Dedication 1 +1 to characteristics
Grit 2 +1 strain
Knowledgeable healing 1 When healing an ally, spend 1 destiny point to heal additional wounds equal to ranks in knowledge (xenology)
Toughened 1 Gain 2 wound threshold
Calming aura 1 When targeted by force power, reduce force generated by 1
Force rating 1 +1 to force rating
Improved calming aura 1 Spend maneuver and 2 strain, 2 more people gain calming aura.
Natural doctor 1 Once per session reroll 1 medicine check

Force Powers

Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend force to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control Heal: If no dark side generated force target heals strain equal to wounds healed.
Harm: If any dark side were used to generate force user heals strain equal to wounds inflicted.
Range Spend force to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Ambition - Expertise: The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection.

Morality

Morality: 100
Strength - Discipline: Rigorous mental and physical discipline comes naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Weakness - Obstinance: Disciplined characters may fall into the trap of simple stubbornness if they are not careful. An obstinate character often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.

Description

Other Notes

heal triumph heals additional crit injury.

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