Elayne Kariya by Seraphite

Species
Human (Near-Human - Hapan)
Career
Mystic
Specializations
Alchemist
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
4
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +ff
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +ff
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0 +ff
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) X 2

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 2
Damage
6
Critical
3
""Power"" Gloves
Range
Engaged
Skill
Brawl
Pierce 4, Disorient 3, Stun 2
Damage
+2
Critical
4

15
460
2012
7/12

Weapons & Armor

Blaster Pistol (Enc. 1) (2/3 HP: Custom Grip, Electronic Sighting System)
- ESS: Aim 1x as an incidental in Short range; -1 diff on Perception checks to see the shooter (me) in low light conditions (Modded to give Accurate +1)
- Custom Grip: -1 setback when in use by owner (me), +2 setback when in use by anyone else (Modded to give Accurate +1)
""Power"" Gloves (Enc. 1, 1/1 HP: Stun Pulse)
- Once per encounter, Elayne may resuscitate a person who has exceeded their wound or strain threshold, using her gloves as a defibrillator. With a successful Average Medicine check, that ally heals enough strain or wounds to bring them 1 under threshold. She may also, simultaneously, activate her Stim Application Talent without causing her ally 4 strain.
- Stun Pulse: Stun 2 quality (Unmodded)
Light Armor (Enc. 2, 0 When Worn) (0/0 HP; Soak 3; Def. 1/1.)
- Special Effect: Ignore the effects of (but not the taking of) a Critical Injury of Easy or Average difficulty once per session. When this effect is activated, this armor is damaged one step.

--- currently unused ---
Lightsaber Hilt (Enc. 1) (0/5 HP Used) (Crossguard (Defensive 1), Personalized Design, Personalized Inlay; Improved-ish Crossguard (use two threats or a despair when targeted by a melee combat check to disarm opponent))

Personal Gear

Backpack (+4 Enc.)
Jedi Utility Belt (Enc. 0)
Stimpack x8 (Enc. 0) (x10 due to Dreamcaller)
Physician's Kit (Enc. 2)
Blood Scanner (Enc. 2)
Protective Amulet (Enc. 0) (Truly Protective; can commit 1 FR to share the benefits of this talisman with one person within engaged range.)
Datapad (Enc. 1)

Assets & Resources

N/A

Critical Injuries & Conditions

N/A

Talents

Name Rank Book & Page Description
Stimpack Specialization 1 Unlimited Power 26 Stimpacks heal one (1) additional wound per rank of Stimpack Specialization.
Stim Application 1 Unlimited Power 26 Take the Stim Application Action; make an Average (two purple) Medicine check. If successful, one (1) engaged ally increases one (1) characteristic by one (1) for the remainder of the encounter and suffers four (4) strain.
Alchemical Arts 1 Unlimited Power 26 After making a check to craft a potion or talisman, may suffer strain up to twice ranks in Alchemical Arts. For every two strain, add one light side pip or one dark side pip to the result.
Researcher 2 Unlimited Power 26 Remove one setback die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Blooded 2 Unlimited Power 26 Add one boost per rank of Blooded to all checks to resist or recover from poisons, venoms or toxins. Reduce duration of ongoing poisons by one round per rank of Blooded to a minimum of one.
Knowledgeable Healing 1 Unlimited Power 26 When healing an ally, spend one Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).
Identify Ingredients 1 Unlimited Power 26 After being exposed to a substance, as an out of turn incidental, may roll Force die no greater than Force rating. Spend two Force pips to immediately identify its composition and effects.
Force Rating 1 Unlimited Power 26 Gain +1 Force Rating.
Dedication 1 Unlimited Power 26 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Improved Blooded 1 Unlimited Power 26 As an action, make a Hard (three purple) Resilience check to immediately recover from all poisons and side effects of drugs. Reduce difficulty once per rank of Blooded. (Current difficulty: Easy)

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Upgrade Effect
Base Power The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend a Force pip to heal a number of wounds equal to Intellect from an engaged living creature (including yourself).
Harm: Spend a Force pip to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user takes one Conflict.
Power
Enhance
Description
Upgrade Effect
Control (Brawl) Enhance can be used with the Brawl skill.
Base Power When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend a Force pip to gain one success or one advantage (user's choice) on the check.
Control (Resilience) Enhance can be used with the Resilience skill.
Control (Brawn) Ongoing effect: commit a Force die. The user increases his Brawn characteristic by 1 (to a maximum of 6).
Note: Multiple Force die can be committed to this effect.

Background

1) How did you discover your force sensitivity?
"My sister was always rather fragile, and one day she tripped down a flight of stairs and broke her leg. When I went to stabilize it, I decided to try something that I'd seen in my research, figuring that it wouldn't work. It did, though; her leg put itself back together into one piece."

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
"After I got to the galaxy on large and began looking around for more texts and remnants of the Jedi, I accidentally got a little bit too talkative with somebody I thought was trying to give me information. Turns out that when somebody with a very heavy blaster shoots you in the side with said blaster and dumps you in an alley, it hurts a lot. I managed to heal myself since I wasn't super injured, but that event made me reluctant to use my own blaster on people, should I injure them as grievously as I was almost was."

3) How did you come to join the NJO?
"How do you think? I've been doing a massive amount of research on you guys -- especially on the alchemy bit -- and I came to find out about you from this small nowhere shop where I bought some ingredients. The guy mentioned that it was similar to talisman materials that somebody else had bought for something called the New Jedi Order, and after a bit of putting on the charm, I found out you guys might've been here and immediately showed up."

4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
"I think that my strongest connection in the entire galaxy would be my younger sister, Melina. She's only a couple years younger than me, so she's always been my confidante. I trust that my parents are taking good care of her, though -- she always writes about them, after all, even now."

5) Describe a moment in your life where you demonstrated your moral strength despite adversity.
"My entire study of you guys counts, I feel like - my home planet isn't exactly the most gracious to the Jedi. From the instant I first looked at you all, I knew that I had to look into you more, no matter what my family or friends would think."

"My name is Elayne Kariya, and I was born on Hapes in about... I don't know, about 2 ABY. My mother was a chemist, and my father stayed at home to raise us - which was looked down upon by most of the neighbors, but he didn't particularly care. My sister Melina was born about two years after me, as cute as could possibly be, if the holoimages are correct. My family lived a pretty normal life, although when I was eight, I couldn't help but try and figure out why the Jedi were hated so much on my home planet. We had records on that stuff, you know, but all I could look at was the stories of what they did to the pirates that used to rule this system. Others found what the Jedi did revolting; I found it remarkable. There was specifically something in there about touching people and transferring something called 'the Force' into them to heal them that seemed to click with me.

"When Melina fell down a flight of stairs and broke her leg a couple years later, I figured I would try it out, and... it worked."

"That was when I knew I had to look more into these things. Since the galaxy had opened, old words were beginning to flow back into Hapes, and I did my best to gather them despite how young I was, which did require picking up Galactic Basic. It was almost a fixation (almost), and my mother told me off a few times -- until I discovered alchemy. She seemed happy that I found something pretty similar to what she did, and so she let me go at it with all the zeal on the planet. People stared more and more, but when I hit seventeen or eighteen, I knew that it was time to go."

"I promised to write to Melina and found somebody to get me off of Hapes, through the Transitory Mists and to, well, anywhere else. At the time, I didn't particularly care where I started as long as it was urban and I could go other places from there. I searched high and I searched low for any signs of the Force or Jedi, trying to capture whispers in the wind of anything important that I could find. Mainly, though, I learned how to apply my own powers not only to healing people like I did with my sister, but to the very bottles I held in my hands. The other worlds didn't think like Hapes did, and it was... refreshing. It was less refreshing to get shot at, yelled at and slashed at for my questions, but sometimes you have to pay the price to find out what you want to know."

"One day I entered a supply shop to browse for and gauge the price of some ingredients to try and make something new I'd heard of; a talisman. The seller managed to guess that I was making one of those, and when I asked why, they said it was because someone else had bought the same materials for that purpose. After a little more grilling, and a lot of cajoling, I managed to hear where that person supposedly had gone off to. I kept in touch with Melina, just as I'd done the entire time, and shared my excitement with her at the possibilities. When I arrived..."

"Well, that's when I found you all."

Motivation

Motivation // Discovery
"For thousands of years, my people have stayed among their own stars, almost never leaving the safety of their own home and never questioning their own beliefs. In a short few years of my own travel, I've discovered so much more about the Force, myself and others' beliefs than I ever thought possible, and it's one of life's many thrills for me to learn about that stuff. I want to see and hear about things that almost nobody has seen before, and if I'm the first person to see or hear about them, that's even better!"

Morality

76 Morality

Strength // Dedication
"If I'm going to put my attention into something, I need to put my full attention into it. No half-assing it; even if I'm the only person paying heed to what exactly is going on, one person is better than nothing, and I need to pay it all the respect that I can manage."

Weakness // Condemnation
"... I'm weak. It's true; I'm so very weak, and even as I've watched all of those around me flourish and grow in the Force, I remain stagnant no matter how much I seem to think I gain. I can't tell anymore if I do the good things that I do for the sake of satisfying some quota that I can't see, the sake of trying to honor the legacy of those who have left and disappeared, or if I do it because I truly wish to."
"But I suppose those motivations are one and the same now, aren't they?"

Obligation // Favor 5
"Absolutely no sane person would help somebody literally going to research and discover more about the people they and their culture both hate, so I had to find a pilot that was willing to either cover up the hit to his reputation or didn't care. The cost was absolutely exorbitant, but I got him to accept an IOU instead. Not sure when he's going to call it in."

Obligation // Debt 5 to Dragoncat (obtained on 4/29/20 during Into the Dragon's Den)
"... It threatened my sister if we didn't fulfill our end of the deal. I've seen what it can do, and it could kill us all, her and probably a few other acolytes. We have to get it a Force amplifying artifact more powerful than the one it had. I don't know how long it's going to take, but if it starts getting impatient, we'll need to prove our efforts, I'm sure. How could Bankris let us do that...?"

Duty // Life 3

This PC has dedicated themselves to the preservation, cultivation, and advancement of life in all forms as a means of amplifying the Living Force. Whether this is done through the reintroduction of long-lost species to native biomes, protection of innocent lives from harm, or refusing to take a life at all costs, this Jedi is certain that all life - even life that threatens others - is precious and must be protected and uplifted. (In Elayne's case, this revolves around protecting lives and refusing to take them.)

-- Archived Information: The information below is no longer accurate, due to Elayne's amount of massive character shifting. --

Strength // Enthusiasm
"Listen, for my entire life, finding out everything I could about the Jedi and the Force has been my passion. Now that I've tried traveling the galaxy and searching for remnants of you in high and low places alike, I'm finally here! It isn't even just about the Force anymore; I can't wait to see how other people think, especially ones that are like me in their sensitivity."

Weakness // Recklessness
"Okay, yeah, I might be a little bit too on-the-ball when it comes to certain things, but it's fine, right? I can get myself out of situations that I get myself into! ... I think. Okay, I can't, I have a tendency to not think about what I'm saying until right after I say it and about what I'm doing until the bolt has hit the person, if you know what I mean."

Description

Elayne is 5'6, looking about typical for a Hapan with blue eyes and black hair cut into a fluffy long bob. Her physical appearance in terms of strength or agility is absolutely and utterly average, but she does hold herself a little straighter than normal and has a brighter look on her face than some.

Current notable accessories include a thin golden necklace that she consistently wears (that has been converted into some form of pendant with a gem that seems to almost glow at times, functioning as her Protective Amulet) and an off-white piece of cloth tied around her upper right arm.

In addition, she consistently wears a set of silvery armor -- which we would describe as a mix between a breastplate and the gauntlets/greaves of half-plate -- with some form of half-heavy duty dress and leggings underneath. As for the gloves that she seems to wear, they don't impede her movement at all, but the armor-matching plating and outfit-matching fabric can't be the only reason she wears them.

Other Notes

Note: Image credit goes to Poika (Source: https://picrew.me/image_maker/296093 )
Credit tracking is here ( https://docs.google.com/spreadsheets/d/1OPXE7DqLwgHIshUbm4RffaVSe8ZjWBZFFGx-Ik3jsNA/edit?usp=sharing ). Please forgive me for just making this; I had confidence in myself, and then I did not.

Free Career Ranks: Charm, Lore, Perception
Free Specialization Ranks: Medicine, Resilience
Free Human Ranks: Discipline, Knowledge (Underworld)
XP: 110 + 10 from GMs = 120
30 for Intellect 3 to 90
30 for Willpower 3 to 60
30 for Presence 3 to 30
10 for Lore 2 to 20
10 for Charm 2 to 10
5 for Stimpack Specialization to 5
5 for Researcher 1 to 0
----------------------
30 XP Given Post-Chargen
10 XP for Stim Application to 20
10 XP for Alchemical Arts to 10
10 XP for Heal/Harm (Basic Power, Mentor Discount) to 0
Done!
---------------
Credits: 500 plus 1,000 from Obligation 5 for 1,500 total
200 for Stimpack x8 to 1,300
400 for Blood Scanner to 900
400 for Physician's Kit to 500
---------------
Renewal Mission: 20 XP (15 + 5 from Mission Report)
10 XP for Streetwise 1 to 10
10 XP for Perception 2 to 0
---------------
Ciutric Compassion Mission: 20 XP (15 + 5 from Minor Breakthrough: You can't save them all.)
---------------
Into the Dragon's Den Mission: 20 XP (15 + 5 from Mission Report)
15 XP for Lore 3 to 25
5 XP for Xenology 1 to 20
---------------
Diplomatic Growth Mission: 20 XP (15 + 5 from Minor Breakthrough: A little attachment goes a long way.)
10 XP for Medicine 2 to 30
10 XP for Xenology 2 to 20
10 XP for Researcher 2 to 10
5 XP for Outer Rim 1 to 5
---------------
Building From the Ground Up: 20 XP (15 + 5 from Minor Breakthrough: Speaking up is a good thing.)
15 XP for Discipline 2 to 10
10 XP for Outer Rim 2 to 0
---------------
Dragoncat Got Your Tongue, Part One: 15 XP
---------------
To Understand the Great Mystery: 15 XP
---------------
From Greenhouse to Greenhome: 20 XP (15 + 5 from Minor Breakthrough: Be more bold, damnit; being assertive helps clear the air.)
---------------
Dragoncat Got Your Tongue, Part Two: 25 XP (15 + 5 from Minor Breakthrough: People need help, and I need to be the one to help them, even if it means diving into the fray with them. + 5 from Mission Report)
15 XP for Blooded 1 to 60 XP
20 XP for Knowledgeable Healing to 40 XP
25 XP for Identify Ingredients to 15 XP
5 XP for Enhance Base (Mentor Discount: Talia) to 10 XP
5 XP for Enhance Upgrade (Resilience) to 5 XP
5 XP for Enhance Upgrade (Brawl) to 0 XP
---------------
Keep Your Friends Close And Your Enemies Closer: 15 XP
---------------
Extrajudicial Authority: 20 XP (15 + 5 from Mission Report)
25 XP for Force Rating to 10 XP
10 XP for Ranged Light 1 to 0 XP
---------------
Cultist Roads, Take Me Home: 25 XP (15 + 10 from Major Breakthrough: It's time for me to act, it's time for people to listen, and screw it, my time is now.)
25 XP for Dedication to 0 XP
---------------
Force Cults, Fatal Fauna and Feline-ish Debts: 20 XP (15 + 5 from Mission Report)
15 XP for Improved Blooded to 5 XP
5 XP for Blooded 2 to 0 XP
---------------
Don't Hassle the Moff: 15 XP
10 XP for Enhance Upgrade (Commit: Brawn) to 5 XP
5 XP for Education 1 to 0 XP
---------------
Crystalline Cautionaries: 25 XP (15 + 5 from Minor Breakthrough: When the going gets tough, the worthy step up to the plate, and I stepped up big time for this. + 5 from Mission Report)
10 XP for Warfare 1 to 15 XP
5 XP for Vigilance 1 to 10 XP
10 XP for Leadership 1 to 0 XP
---------------
Jedi Hunt: 15 XP
10 XP for Vigilance 2 to 5 XP

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