Specializations
Starfighter Ace
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
X |
0 |
|
|
| Athletics (Br) |
X |
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
2 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
X |
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
0 |
|
|
| Piloting: Planetary (Ag) |
X |
0 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
X |
0 |
|
|
| Gunnery (Ag) |
X |
2 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Skilled Jockey |
|
F&D pg 101 |
Remove Setback die from all Piloting checks the Character Attempts |
|
Solid Repairs |
|
F&D pg 101 |
When Repairing Hull trauma on starship or vehicle, repair 1 additional hull trauma |
Force Powers
Power
Force Foresee Basic
Description
| Upgrade |
Effect |
|
Control |
Increase Ranged & Melee Defense by 2 for the 1st round of combat. |
|
Control |
Can spend Force pip to add to Initiative Check |
|
|
Spend Force pips to gain vague hints about events to come up to a day in advance |
Power
Force Manipulate
Description
| Upgrade |
Effect |
|
Control |
Can commit Force Die to increase System threshold of 1 engaged ship or vehicle by 3 |
|
Control |
Inflict 1 Additional Strain when performing a Combat Check against an Engaged Droid, Ship, Vehicle, or Construct |
|
Control |
Can spend Force pip to heal a number of Wounds equal to Intellect in an engaged Droid |
|
Strength |
Can recover 1 additional Strain or heal 1 additional Wound. |
|
|
Can spend Force Pip to cause 1 vehicle or starship engaged range to recover 1 system strain. Can Activate multiple times. |