Arvan Kelyst by ArvanKelyst

Species
Human
Career
Commander
Specializations
Figurehead/Republic Naval Officer
System
Age of Rebellion

6
Threshold 12
Current 12
Threshold 17
Current 17
Ranged 2
Melee 2

Characteristics

2
2
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 2
Charm (Pr) 2
Coercion (Will) X 2
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 2
Discipline (Will) X 3
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 2
Resilience (Br) 1
Skulduggery (Cun) 1
Stealth (Ag) 2 Advantage for stealth
Streetwise (Cun) 1
Survival (Cun) 1
Vigilance (Will) 3
Brawl (Br) 1
Gunnery (Ag) 2
Lightsaber (Cun) 0
Melee (Br) 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) 0

Attacks

HISST ARMAMENTS HAP-12 Starflower
Range
Long
Skill
Ranged: Light
Critical 2 Vicious 2 3 Hard Points Ammo Inefficient Mirror Finish 1 Masterful Artistry Stun Setting
Damage
9
Critical
2
HISSTTECH FARREACH ASSAULT RIFLE
Range
Extreme
Skill
Ranged: Heavy
Encumbrance: 3 Hard Points: 5 Rarity: 0 Price: Unique Type: Energy Weapon Categories: Blaster Rifle Damage: 12 Range: Extreme Critical: ωω Skill: Ranged - Heavy Qualities: Accurate 2, Pierce 2, Stun Setting, Vicious 2
Damage
12
Critical
2
BLADED WEAPON-
Range
Engaged
Skill
Melee
Encumbrance: 1 Hard Points: 1 Rarity: 9 Type: Melee Categories: Cutting Edge Melee Damage: 2 Damage Mod: +2 Range: Engaged Critical: ωωω Skill: Melee Hands: One-Handed Qualities: Pierce 3, Vicious 2 Attachments: Serrated Edge (1 Quality (Vicious 1) Mod)
Damage
6
Critical
3

860
6950
13/27

Weapons & Armor

HISST ARMAMENTS HAP-12 Starflower
Skill: Ranged Light,
Range: Long
Damage 9
Critical 2
Vicious 2
3 Hard Points
Ammo Inefficient
Mirror Finish 1
Masterful Artistry
Stun Setting
Accurate 2
Encumbrance 1


MK4 HEAVY FRAG GRENADE
Encumbrance: 2
Rarity: 5 ➲
Price: 75
Type: Explosives/Other
Categories: Grenade, Ranged
Damage: 9
Range: Short
Critical: ωωωω
Skill: Ranged - Light
Qualities: Blast 7, Cumbersome 2, Limited Ammo 1

Field Commander Mk I Armor
Encumbrance: 2
Hard Points: 4
Rarity: 6 ➲
Price: 10,975
Categories: Full Body, Hard, Hard Full Body, Heavy, Resistant, Sealable
Soak: 3
Melee Def: 2
Ranged Def: 2

Features:
Special Embellishment: Add ω to checks made with the Leadership skill
1 Increases Melee Defense value by 1 Mod
1 Increases Ranged Defense value by 1 Mod

Attachments:
Custom Fit (Removes ■ from Athletics and Stealth checks., Remove an additional ■ from Athletics and Stealth checks)
Helmet Comlink (A long-range comlink is integrated into the helmet)
Enhanced Optics Suite ( Removes up to ■■ added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. , 1 Skill (Vigilance) Mod)
OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds □ to Perception checks to detect movement or hidden enemies., 1 Skill (Perception) Mod)
Squad Tactical Systems (Add □ to Perception and Vigilance checks while within medium range of one or more allies also using armor with this attachment., Includes integrated comlink., 1 Skill (Perception) Mod, 1 Skill (Vigilance) Mod)

Personal Gear

1 Long Range Comlink
Encumbrance: 2
Rarity: 1
Price: 200
Type:Communications

1 Handscanner
Rarity: 2
Price: 950
Type: Detection/Surveillance Devices

Attachments:
Self-Destruct System (Adds a single-use explosive self-destruct system to item dealing 5 damage to all characters within engaged range., 3 Increase explosive damage by 2 Mods, Increase explosive range to short)

1 Utility Belt
Rarity: 0
Price: 125
Type: Carrying/Storage

Features:
1 Increase Encumbrance Threshold by 1 Mod

Attachments:
Concealed Climbing Cord (Grants user a length of climbing cord with grappling hook. This counts as the Right Tool for the Job for climbing and repelling.)

1 Military Pack
Rarity: 0
Price: 910
Type: Carrying/Storage

Features:
1 Increase Encumbrance Threshold by 6 Mod
Cumbersome 2

Attachments:
Self-Destruct System (Adds a single-use explosive self-destruct system to item dealing 5 damage to all characters within engaged range., 3 Increase explosive damage by 2 Mods, Increase explosive range to short)

1 Military Field Manual:
Encumbrance: 1
Rarity: 4
Price: 25
Type:Tools/Electronics

1 Disguise Kit:
Encumbrance: 2
Rarity: 4
Price: 100
Type:Security/Espionage

2 Blaster Reloads:
Encumbrance: 4
Rarity: 1
Price: 25
Type: Reloads/Ammo

Features:
Allows character to ignore "out of ammo" ☤ results with ranged weapons

1 Datapad:
Encumbrance: 1
Rarity: 1
Price: 925
Type: Tools/Electronics

Attachments:
Self-Destruct System (Adds a single-use explosive self-destruct system to item dealing 5 damage to all characters within engaged range., 3 Increase explosive damage by 2 Mods, Increase explosive range to short)

Combat Knife

Encumbrance: 1
Rarity: 1
Price: 25
Type: Melee
Categories: Cutting Edge Melee
Damage: 2
Damage Mod: +1
Range: Engaged
Critical: ωωω
Skill:Melee

Earbud Comlink

Rarity: 5
Price: 75
Type: Communications

Features:
Noticing an individual is wearing an earbud comlink requires a Hard (◆◆◆) Perception check.


3 Stimpacks

Rarity: 1
Price: 25
Type: Medical

Features:
Heals 5 wounds.

Earbud Comlink
Rarity: 5
Price: 75
Type: Communications

Features:
Noticing an individual is wearing an earbud comlink requires a Hard (◆◆◆) Perception check

MilPak 94cr (141cost, a Despair involved, lol)
Enc +9, Fast Pouches x 4, Cumbersome 2,
HisstTek Long Rifle Integrated Mount

Load Bearing Equipment 47cr
Enc +6, Fast Pouches x4 Pistol Integrated Mount

Utility Belt 17cr (67 cost, those Integrated Mounts are tricky!)
Enc +5, Fast Pouches x 4, Sword Integrated Mount,

Integrated Weapon Mount: Pick one weapon the crafter has on hand. A special mount is integrated into the container to hold the weapon. When stored in the mount the weapon’s encumbrance does not count against the wear’s threshold. The weapon can also be drawn or stored with an incidental action.

Noble Regalia

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 1 144 Age of Rebellion Activation: Passive Ranked: Yes Trees: Commodore, Squadron Leader The character gains • per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add • per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command
Commanding Presence 1 144 Age of Rebellion Activation: Passive Ranked: Yes Trees: Commodore, Tactician The character removes • per rank of Commanding Presence from his Leadership and Cool checks.
Command 2 144 Age of Rebellion Activation: Passive Ranked: Yes Trees: Commodore, Squadron Leader The character gains • per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add • per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command
Solid Repairs 1 156 Age of Rebellion Activation: Passive Ranked: Yes Trees: Commodore, Mechanic Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs.
Rapid Reaction 1 154 Age of Rebellion Activation: Active (Incidental, Out of Turn) Ranked: Yes Trees: Driver, Commodore The character may suffer a number of strain to add an equal number of & to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction.
Galaxy Mapper 1 148 Age of Rebellion Activation: Passive Ranked: Yes Trees: Commodore, Pilot The character removes • per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50 % less time (this does not increase with additional ranks of Galaxy Mapper).
Grit 1 148 Age of Rebellion Activation: Passive Ranked: Yes Trees: Assassin, Bodyguard, Doctor, Fringer, Mechanic, Outlaw Tech, Pilot, Politico, Scout, Slicer, Mercenary Soldier, Scholar, Survivalist, Thief, Trader Description: Each rank of Grit increases a character’s strain threshold by one.
Grit 2 148 Age of Rebellion Activation: Passive Ranked: Yes Trees: Assassin, Bodyguard, Doctor, Fringer, Mechanic, Outlaw Tech, Pilot, Politico, Scout, Slicer, Mercenary Soldier, Scholar, Survivalist, Thief, Trader Description: Each rank of Grit increases a character’s strain threshold by one.
Steely Nerves 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Presence or Willpower related checks until the end of the encounter. [They] still suffer from the injury itself.
Confidence 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.
Improved Confidence 1 May spend a triumph result on a fear check to steady the nerves of other allies making the same fear check. If the character does so, each ally within short range who makes the fear check adds automatic success results equal to the character's ranks in Confidence to the results of the check.
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gains a boost dice on all skill checks for a number of rounds equal to the character's ranks in Leadership; this does not stack with itself.
Inspiring Rhetoric 1 The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each success, one ally within close range recovers one strain. For each advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Calm Commander 1 When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty pool, if the character is the commander of the enemy force), the character may use ranks in Cool instead of Leadership.
Confidence 2 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.

Background

THE PRIVILEGED FEW
Please see page 45 of the Force and Destiny Core Rulebook for details.

Source(s): Force and Destiny Core Rulebook, Page 45

PRAGMATIC POWER
Please see page 47 of the Force and Destiny Core Rulebook for details.

Source(s): Force and Destiny Core Rulebook, Page 47

DEFECTOR
See page 13 of the Lead by Example Sourcebook for details.

Source(s): Lead by Example, Page 13

Motivation

CONFLICT
Please see page 34 of the Dangerous Covenants Sourcebook or page 34 of the Stay on Target Sourcebook for details.

Source(s): Dangerous Covenants, Page 34, Stay on Target, Page 34

HONOR IN BATTLE
Please see page 34 of the Dangerous Covenants Sourcebook or page 34 of the Stay on Target Sourcebook for details.

Source(s): Dangerous Covenants, Page 34, Stay on Target, Page 3

Duties

Description

Speaks Basic and Huttese

Other Notes

Optics Suite
Removes up to ■■ added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.

1 Skill (Vigilance) Mod (edited)

OMNISCAN 3 INTEGRATED SCANNER
Built-in general purpose scanner
Adds 1 boost to Perception checks to detect movement or hidden enemies.
1 Skill (Perception) Mod

Starfire YY
Farreach YYbb
Blade yy

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