Training Lightsaber (1)
Ancient Sword (3)
Blaster Carbine (3)
Truncheon (2)
Heavy Clothing: Def: 0, Soak: 1 (1)
Personal Gear
Comlink (Handheld) (0)
Backpack (+4)
DataPad (1)
Disguise Kit (0)
Wilderness Survival Kit: (5)
Thermal cloak
Survival knife
Distress beacon
Emergency comlink (x2)
Spool of wire
Ration bars
Med-pac
Respirator (x2)
Water jug with filter
Glow rod
50 m of high-tensile microfiber line
Ration pack (x10)
Emergency flare gun.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
1
63
Zabrak add automatic 1 ADVANTAGE to all Coercion checks they make.
Street Smarts
1
94
Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
CodeBreaker
1
94
Remove ■ per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Grit
1
94
Gain + 1 strain threshold.
Sleight of mind
1
94
Add □ (blue) to all Stealth checks unless the opposition is immune to Force powers.
Well Rounded
1
94
Choose any 2 skills. They permanently become career skills.
Shroud
1
94
The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (L/D use): When guiding and shaping thoughts, only (L/D) generated from (D) may be used to generate negative emotions such as rage, fear, and hatred. Only (L/D) generated from (L) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from (L/D) generated from either (L) or (D)
The character may spend (L/D) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Range
Spend (L/D) to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
Motivation
Overthrow the Empire: The Galactic Empire has created a civilization based on inequality and injustice. The character seeks to end its tyranny, possibly in cooperation with the Alliance.
Morality
Caution: The character possesses commendable prudence, willing to always look before he leaps into a new situation. His forward-thinking ways may have saved his fellows from dangerous situations on numerous occasions.
Fear: The line between caution and fear is a thin one. Sometimes the character spends too much time concerned about the potential problems of a situation to act in that situation at all. At other times, his caution causes him to flee when danger presents itself, through bolder action might reap real rewards.
Ambition: An ambitious character sets a lofty goal for himself and then strives to accomplish it. The harder the task, the more willing the character is to take it on, and the greater the triumph when he finally succeeds.
Greed: An ambitious character is only as selfless as his goals. Those who strive for worldly pleasures, whether power, wealth, or personal comforts, can quickly find their ambition turning to simple greed.