Accurate 1, Breach 1, Sunder, Defensive 1, Cumbersome 3
Damage
9
Critical
1
1600
Weapons & Armor
Great Lightsaber
-custom grip, remove setback die from combat checks.
-accuate 1 mod
Jedi Commander Armor
-Bio-Feedback System: inc ST by 4
Personal Gear
Solari Crystal: a Force-sensitive character may reduce the amount of strain suffered when taking the Reflect incidental by 1. Should a Force-sensitive user's Morality ever fall below 50, or if the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Jedi Utility Belt: enc +1
-glow rod
-com link
-lightsaber maintenance kit
-emergency medpac
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
8
Parry
4
Reflect
4
Quick Draw
1
Grit
8
Well Rounded
1
Sense Danger
1
Learning Oppurtunity
1
Adaptable
1
Dedication
2
Force Rating
4
Beginner's Luck
1
Temple Training
1
Sense Advantage
1
Heroic Fortitude
1
Intimidating
2
Fearsome
3
Jump Up
1
Researcher
1
Sense Emotions
1
Balance
1
Will of the Force
1
Improved Reflect
1
Improved Parry
1
Circle of Shelter
1
Guardian of the Republic
1
Saber Throw
1
Durable
3
Unstoppable
1
Improved Toughened
1
Enduring
1
Unstoppable
1
Indomitable Will
1
Hard Headed
1
Headbutt
1
Improved Hard Headeded
1
Force Powers
Force Rating
4
Power
Farsight
Description
Spend pips to ignore darkness or blindness and see normally up to medium range for remainder of round (or 1 minute). Allows user to see as most sentients would on a well lit day.
Upgrade
Effect
Control (3)
pip to make out fine details of a single object in medium range
Add force die to Vigilance/Perception, spend pips as success or advantage
Spend pips to see through an object at medium range
Power
Endure
Description
Incidental, commit force die to temporarily ignore the effect of an easy critical injury. While die remains committed, do not add +10 to crit rolls. When uncommitted, suffer effects of critical injury
Upgrade
Effect
Strength (2)
Increase severity of crit
Control
Commit one additional die per rank
Power
Enhance
Description
Add force die to athletics checks
Upgrade
Effect
Control
Add force die to resilience and brawl
Force Leap (control)
Jump horizontally and vertically, may perform force leap as a maneuver
Range
Spend pips to increase range you can jump up to range ranks purchased
Control
Add force die to coordination and piloting (planetary & space), commit die to agility
Background
An Ancient Religion...
Motivation
Ambition-Expertise
Morality
Morality: 71, add one light side destiny point to the pool.
Bravery: The Character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others.
Anger: Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face to face can often frustrate him to the point of rage.