Kav-Dann Power Armor - Def 2, Soak 2, Enc 4, HP 6. (+1 Brawn; fully sealed, 4 hours life support; □ vs. radiation;
removes ■ caused by enviroment affecting vision, long-range comlink)
Hunting Goggles - Worn, features light amplification, thermal sensing, image magnification,
motion detector, targeting system; □ to Perception checks; remove ■■
due to concealment, darkness, fog, et al. to all Ranged (Light/Heavy)
Personal Gear
Handheld comlink
4 thermal detonators
Assets & Resources
Superior quality attachments for lightsaber and armor.
Stimpack x8
Critical Injuries & Conditions
2 stimpacks used
Talents
Name
Rank
Book & Page
Description
Immovable
1
Dowutins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental suffer 3 strain to avoid the effect. Dowutins that are of silhouette 2 suffer only 1 strain.
Toughened
4
Gain +2 wound threshold per rank.
Multiple Opponents
1
Add 1 boost to Lightsaber, Brawl, and Melee checks when engaged with multiple enemies.
Parry
1
When hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Grit
3
Gain +1 strain threshold per rank.
Sarlacc Sweep
1
Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend 2 advantage to hit additional engaged targets.
Durable
1
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Precision Strike
1
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury result.
Sense Advantage
1
Once per session, may add 2 setback to 1 NPC's skill check.
Force Powers
Force Rating
1
Power
Fated Duel
Description
Once per game session: during a combat encounter, the character may spend 2 Destiny Points and make an Average Discipline Check to challenge another character. If he succeeds, the two characters are locked in a duel for 5 rounds. For the duration of the duel, the two dueling characters can only make attacks targeting each other and no other characters can target the dueling characters with attacks (or otherwise intervene).
Upgrade
Effect
Inspiration (2)
Add 1 bonus per rank of Inspiration to checks made by allies while Fated Duel is active. Total = 2
Duration (2)
Fated Duel lasts for two addition rounds. Total = 5
Stand Firm (2)
Increase wound threshold by +4 per rank of Stand Firm while Fated Duel is active. Total = 8
Reduce Difficulty
Difficulty is now average.
Cosmic Balance
Whenever the character suffers a Critical Injury while Fated Duel is active, flip one Dark Side Destiny Point to a Light Side Destiny Point.
Background
Kreiz Krolant, a Dowutin traveler and wall of muscle. First impressions paint Kreiz as a hulking, savage beast, but those who can see past his size and unmatched might will find the heart of a gentle giant. Pragmatic and proud, Kreiz has lived the last few decades offering his strength in exchange for berth on travelling starship crews. Though often working as a hired hand, Kreiz refuses to be used as a weapon and treats mercenaries as shameful opportunists; Despite this, Kreiz has been known to pick up a weapon in voluntary defense of those who can win him over to their cause.
Motivation
Obligation: 10, Oath
Kreiz has sworn to never be used as a living weapon for someone else's ends.
Significance:
Kreiz is searching for some kind of meaning in life.
Guilt:
Kreiz lives with the guilt of being complicit in the genocide against the Sith.