Background
Was a member of the Head-Clan, but one of her council-mates died. Sent out into the sands to die, before she was lost was picked up by [SITH APPRENTICE] who could sense some ability with the Force.
She has some sort of malformation/injury to one Lekku.
The Sith Apprentice taught her some ideals, used her as a pretty pretty (dancer, hostess, rating PG), and treated her like an object to one day help assassinate their master. Kar’awnfreeta didn’t like the ideals but liked to live.
She was offered up as a bet to a renowned gambler, when she turned against her Sith owner and aided the Gambler in winning. The Gambler lead her to SFL.
Her heart is in diplomacy, so once she gained her own agency, she returned to her Diplomatic ways.
Motivation
POWER CORRUPTS
The galaxy abounds with examples of how power corrupts, and few are more aware of this than the Player Character. With the Empire in control, the PC sees too much power being consolidated in too few hands, with inevitable results. Ultimately, the PC seeks to disrupt the Empire's authority and encourage systems that distribute power more fairly.
Duties
RECRUITMENT
Every engagement with the Empire is a war of attrition, and that is a war the Rebellion simply cannot win. Nonetheless, more people must be found to serve, and they are needed in every capacity. Not only does the Alliance military need more soldiers and pilots, it needs more technicians, engineers, mechanics, scientists, doctors, slicers. and just about every other kind of worker. This Player Character understands the risks of recruitment, as well as the needs, and is constantly on the lookout for allies who are both talented and trustworthy.
Description
Rutian Twi'lek ; dark blue skin
5'2" tall ; Tchun is half missing; Prothetic Replacement Computers Tool (Slicing Tool)
Beg'Waru = Lawyer / Legal rep used to get the farmers the slave-friendly tools.
Hina'ji = Smuggler contact; Used as an investigative Reporter.