Double bladed light saber hilt, concealing robes, dragite gem, bio deck feedback system
Personal Gear
Stim pack, utility belt, backpack.
Vial of black crystal dust.
Breathing mask and respirator
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Resist Disarm
1
Take 2 strain to avoid being disarmed or having weapon damaged or destroyed
Makashi Technique
1
Use presence for lightsaber skill checks
Parry
3
When hit with a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Uncanny Reactions
1
Add 1 boost per rank to vigilance checks.
Keen Eyes
1
Remove set back per rank for all vigilance and perception checks. Reduce time to search an area by half.
Grit
2
+1 Strain
Sense Danger
1
Once per game remove 2 setback from any check.
Force Rating
2
increase force rating per rank.
Forewarning
1
All allies within medium range increase defense by force rating until they act
The force is my ally
1
Once per session, suffer 2 strain to reroll a force check
Natural Mystic
1
Once per session may reroll any force check
Duelists Training
1
Add one boost to melee and light saber checks when engaged with only one opponent
Defensive Training
1
When wielding a light saber, melee, or brawl weapon, the weapon gains the defensive quality equal to ranks in DT.
Makashi Flourish
1
Once per encounter perform Makashi Flourish action. Make an average light saber check. 1 engaged opponent suffers strain equal to success and you heal the amount of strain.
Makashi Finish
1
Take the Makashi Finish action. Perform a light saber check against engaged target, adding force die no greater than your force rating. Add +10 for any critical injury for every die used.
Intense Presence
1
Spend 1 Destiny Point to recover strain equal to presence rating.