|
Dedication |
1 |
|
Gain +1 to a single characteristic |
|
Durable |
3 |
|
May reduce any crit injury suffered by -10 per rank of durable |
|
Grit |
2 |
|
+1 strain threshold |
|
Toughened |
4 |
|
+2 wound threshold |
|
Brace |
4 |
|
May perform the brace manuever to remove one setback per rank of brace, only used on enviromental factors |
|
Spareclip |
1 |
|
May not run out of ammo due to despair, limited ammo still runs dry |
|
Enduring |
3 |
|
+1 soak value |
|
Jurry Rigged |
2 |
|
Choose one weapon or armor, give it a permanent improvement while in use by this character |
|
Heroic Fortitude |
1 |
|
May spend a destiny point to ignore the effects of critical injuries until the end of the encounter |
|
Barrage |
3 |
|
Add +1 damage per rank of barrage to a successful ranged attack using ranged (heavy) or gunnery |
|
Burly |
3 |
|
Remove any weapons cumbersome quality and encumberance value by 1 per rank of burly |
|
Heroic Resilience |
1 |
|
Immediately after being hit by an attack but before suffering any damage, spend 1 destiny point to increase soak by ranks of resilience for this attack |
|
Side Step |
1 |
|
Once per round may perform this manuever to upgrade difficulty of incoming attacks per 1 strain spent (no more than ranks of sidestep) |
|
Armor Master |
1 |
|
When wearing armor increase total soak by +1 |
|
Heavy Hitter |
1 |
|
Once per session spend you can spend 1 destiny point on a successful attack to give that attack breach 1 or increase breach by 1 for that attack |