TK by Valkorenak

Species
Droid
Career
Hired Gun / Ace
Specializations
Heavy / Gunner
System
Edge of the Empire

14
Threshold 24
Current 24
Threshold 13
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
6
2
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Modded HRB
Range
Long
Skill
Gunnery
Auto-Fire , Cumbersome 5 , Pierce 2, Vicious 1
Damage
16
Critical
2

0
1000
9 / 11

Weapons & Armor

PX-11 Power Armor (-2 setback to all perception, surveillance, and vigilance checks + from other environmental factors such as smoke and darkness. [Superior Armor Cust + Repulsor Pack]
Heavy Repeating Blaster (Overcharge Valve, as an incidental weapon gains prepare 1 and increases damage by 4 for the next attack, afterwards it runs out of ammo. Sonic Scope, can aim at targets behind cover, +1 vigilance, +1 cool, +2 innate Precise aim mods. Superior Weapon Cust, weapon gains an auto advantage to all attacks and +1 dmg)

Personal Gear

Implant Armor +1 Soak
Mod III Implant +1 Agility
Mod IV Implant +1 Brawn
Mod V Implant +1 Agility
Cybernetic Brain Implant +1 Int (and inbuilt commlink)
Q-22 Retinal Tracker (auto advantage on all successful heavy and gunnery attacks)

Assets & Resources

Repair Patches x5

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication 1 Gain +1 to a single characteristic
Durable 3 May reduce any crit injury suffered by -10 per rank of durable
Grit 2 +1 strain threshold
Toughened 4 +2 wound threshold
Brace 4 May perform the brace manuever to remove one setback per rank of brace, only used on enviromental factors
Spareclip 1 May not run out of ammo due to despair, limited ammo still runs dry
Enduring 3 +1 soak value
Jurry Rigged 2 Choose one weapon or armor, give it a permanent improvement while in use by this character
Heroic Fortitude 1 May spend a destiny point to ignore the effects of critical injuries until the end of the encounter
Barrage 3 Add +1 damage per rank of barrage to a successful ranged attack using ranged (heavy) or gunnery
Burly 3 Remove any weapons cumbersome quality and encumberance value by 1 per rank of burly
Heroic Resilience 1 Immediately after being hit by an attack but before suffering any damage, spend 1 destiny point to increase soak by ranks of resilience for this attack
Side Step 1 Once per round may perform this manuever to upgrade difficulty of incoming attacks per 1 strain spent (no more than ranks of sidestep)
Armor Master 1 When wearing armor increase total soak by +1
Heavy Hitter 1 Once per session spend you can spend 1 destiny point on a successful attack to give that attack breach 1 or increase breach by 1 for that attack

Background

Motivation

Obligations

Description

Other Notes

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